diff --git a/game/modules/tome/data/lore/misc.lua b/game/modules/tome/data/lore/misc.lua index 147cd062cefa1e020a76aee5de12138c5423ce19..532dfe3d4df4fc3657f785285dbb8f427c824d2d 100644 --- a/game/modules/tome/data/lore/misc.lua +++ b/game/modules/tome/data/lore/misc.lua @@ -395,3 +395,28 @@ All corners of Maj'Eyal show some trace of different types of dragons. The Daika Attacks from dragons on humans and halfling settlements are fairly rare, but when they occur they can be truly devastating. Usually they are to feed on livestock, but now and then come attacks from newly matured drakes, seeking out precious metals and gemstones to build up a hoard. Dragon hoards have become a thing of legend, with the greatest wyrms rumoured to protect literal mountains of gold, but in modern times truly sizeable hoards are rare. The dwarves farmed hoarding dragons almost to extinction in the Age of Allure, and most dragons these days retain only modest treasures in their lairs. Dragons are regularly hunted for their thick scales and their elementally imbued bones. Dragonskin leather is prized amongst armour-workers, as when properly treated it is both light and tough, and oft retains some inkling of the original wyrm's power. Dragon-bone is highly favoured by staff-crafters for its natural attunement to elemental forces, and is sometimes used by fletchers in the crafting of the most delicate yet resilient bows and arrows. However the hunting of dragons for their skin and bones is greatly opposed by many wyrmics, and there is an increasing market for "naturally harvested" drake materials - those taken from dragons which have died of natural causes. Still, demand for all dragon materials is strong with exceptionally high prices paid, and many are the greedy souls that lose their lives each year at the fangs and claws of these magnificent creatures.]]} + + +-------------------------------------------------------------- +-- Misc +-------------------------------------------------------------- + +newLore{ + id = "thaloren-lament", + category = "heart of the gloom", + name = "Lament for Lands now Lost", + lore = [[Where bright and berried yews did stand, +Where the eldest oaks grew so grand, +Where singing birds once flew to land, +All is dust, all is dead. + +Once flowers rose to reach the sky, +Once blossoms fell from beech on high, +Once thrush and owl did screech and cry, +Now all lost, now all fled. + +Oaths from Shaloren mages sworn, +Yet spells of fiery rages born, +Our lands of bygone ages torn, +Gone is trust, wrath is red. +]] } diff --git a/game/modules/tome/data/zones/heart-gloom/objects.lua b/game/modules/tome/data/zones/heart-gloom/objects.lua index 4d33804a722c1ccb540a28c35a9adef08a91c0f7..da4530638c43e3b5c9df9f0b4ccb280e222e1674 100644 --- a/game/modules/tome/data/zones/heart-gloom/objects.lua +++ b/game/modules/tome/data/zones/heart-gloom/objects.lua @@ -19,13 +19,8 @@ load("/data/general/objects/objects-maj-eyal.lua") -for i = 1, 5 do newEntity{ base = "BASE_LORE", - define_as = "NOTE"..i, - name = "research log", lore="scintillating-caves-note-"..i, - desc = [[A paper scrap, left by an adventurer.]], + define_as = "NOTE", + name = "thaloren poem", lore="thaloren-lament", rarity = false, - is_magic_device = false, - encumberance = 0, } -end diff --git a/game/modules/tome/data/zones/heart-gloom/zone.lua b/game/modules/tome/data/zones/heart-gloom/zone.lua index a763c42fb476245f2c88f565698738388507582e..80c9d26d4997b3059f7cf6675dceb88edf6b4b22 100644 --- a/game/modules/tome/data/zones/heart-gloom/zone.lua +++ b/game/modules/tome/data/zones/heart-gloom/zone.lua @@ -71,6 +71,8 @@ return { }, post_process = function(level) + if level.level == 2 then game:placeRandomLoreObject("NOTE") end + local Map = require "engine.Map" level.foreground_particle = require("engine.Particles").new("fullgloom", 1, {radius=(Map.viewport.mwidth + Map.viewport.mheight) / 2}) end,