diff --git a/game/modules/tome/class/GameState.lua b/game/modules/tome/class/GameState.lua index 7664ba7b0778d93553e4ac9d5b7295b6f87f9e90..b1a858f9fe1c83f54cc16267d3b14b5a768442c4 100644 --- a/game/modules/tome/class/GameState.lua +++ b/game/modules/tome/class/GameState.lua @@ -1288,7 +1288,9 @@ function _M:createRandomBoss(base, data) b.auto_stats = {} -- Always smart - b.ai = "tactical" + if data.ai then b.ai = data.ai + else b.ai = (b.rank > 3) and "tactical" or b.ai + end b.ai_state = { talent_in=1, ai_move="move_astar" } -- Remove default equipment, if any