From ef2db82764e2c2bf535d106668e6c10ad7f5542c Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Sun, 20 Feb 2011 19:03:58 +0000 Subject: [PATCH] fix git-svn-id: http://svn.net-core.org/repos/t-engine4@2770 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/engines/default/engine/ui/List.lua | 16 ++++++++-------- game/engines/default/engine/ui/ListColumns.lua | 14 +++++++------- game/engines/default/engine/ui/TreeList.lua | 14 +++++++------- game/engines/default/engine/ui/VariableList.lua | 6 +++--- 4 files changed, 25 insertions(+), 25 deletions(-) diff --git a/game/engines/default/engine/ui/List.lua b/game/engines/default/engine/ui/List.lua index 725f26f84c..0094d55ecf 100644 --- a/game/engines/default/engine/ui/List.lua +++ b/game/engines/default/engine/ui/List.lua @@ -119,39 +119,39 @@ function _M:generate() if button == "wheelup" and event == "button" then self.scroll = util.bound(self.scroll - 1, 1, self.max - self.max_display + 1) elseif button == "wheeldown" and event == "button" then self.scroll = util.bound(self.scroll + 1, 1, self.max - self.max_display + 1) end - if self.sel then self.list[self.sel].focus_decay = self.focus_decay_max end + if self.sel and self.list[self.sel] then self.list[self.sel].focus_decay = self.focus_decay_max end self.sel = util.bound(self.scroll + math.floor(by / self.fh), 1, self.max) if (self.all_clicks or button == "left") and event == "button" then self:onUse(button) end end) self.key:addBinds{ ACCEPT = function() self:onUse() end, MOVE_UP = function() - if self.sel then self.list[self.sel].focus_decay = self.focus_decay_max end + if self.sel and self.list[self.sel] then self.list[self.sel].focus_decay = self.focus_decay_max end self.sel = util.boundWrap(self.sel - 1, 1, self.max) self.scroll = util.scroll(self.sel, self.scroll, self.max_display) end, MOVE_DOWN = function() - if self.sel then self.list[self.sel].focus_decay = self.focus_decay_max end + if self.sel and self.list[self.sel] then self.list[self.sel].focus_decay = self.focus_decay_max end self.sel = util.boundWrap(self.sel + 1, 1, self.max) self.scroll = util.scroll(self.sel, self.scroll, self.max_display) end, } self.key:addCommands{ _HOME = function() - if self.sel then self.list[self.sel].focus_decay = self.focus_decay_max end + if self.sel and self.list[self.sel] then self.list[self.sel].focus_decay = self.focus_decay_max end self.sel = 1 self.scroll = util.scroll(self.sel, self.scroll, self.max_display) end, _END = function() - if self.sel then self.list[self.sel].focus_decay = self.focus_decay_max end + if self.sel and self.list[self.sel] then self.list[self.sel].focus_decay = self.focus_decay_max end self.sel = self.max self.scroll = util.scroll(self.sel, self.scroll, self.max_display) end, _PAGEUP = function() - if self.sel then self.list[self.sel].focus_decay = self.focus_decay_max end + if self.sel and self.list[self.sel] then self.list[self.sel].focus_decay = self.focus_decay_max end self.sel = util.bound(self.sel - self.max_display, 1, self.max) self.scroll = util.scroll(self.sel, self.scroll, self.max_display) end, _PAGEDOWN = function() - if self.sel then self.list[self.sel].focus_decay = self.focus_decay_max end + if self.sel and self.list[self.sel] then self.list[self.sel].focus_decay = self.focus_decay_max end self.sel = util.bound(self.sel + self.max_display, 1, self.max) self.scroll = util.scroll(self.sel, self.scroll, self.max_display) end, @@ -159,7 +159,7 @@ function _M:generate() end function _M:select(i) - if self.sel then self.list[self.sel].focus_decay = self.focus_decay_max end + if self.sel and self.list[self.sel] then self.list[self.sel].focus_decay = self.focus_decay_max end self.sel = util.bound(i, 1, #self.list) self.scroll = util.scroll(self.sel, self.scroll, self.max_display) end diff --git a/game/engines/default/engine/ui/ListColumns.lua b/game/engines/default/engine/ui/ListColumns.lua index e3d6ce659f..6335070d1e 100644 --- a/game/engines/default/engine/ui/ListColumns.lua +++ b/game/engines/default/engine/ui/ListColumns.lua @@ -188,7 +188,7 @@ function _M:generate() if button == "wheelup" and event == "button" then self.scroll = util.bound(self.scroll - 1, 1, self.max - self.max_display + 1) elseif button == "wheeldown" and event == "button" then self.scroll = util.bound(self.scroll + 1, 1, self.max - self.max_display + 1) end - if self.sel then self.list[self.sel].focus_decay = self.focus_decay_max end + if self.sel and self.list[self.sel] then self.list[self.sel].focus_decay = self.focus_decay_max end self.sel = util.bound(self.scroll + math.floor(by / self.fh), 1, self.max) self:onSelect() if (self.all_clicks or button == "left") and event == "button" then self:onUse(button, event) end @@ -196,35 +196,35 @@ function _M:generate() self.key:addBinds{ ACCEPT = function() self:onUse("left", "key") end, MOVE_UP = function() - if self.sel then self.list[self.sel].focus_decay = self.focus_decay_max end + if self.sel and self.list[self.sel] then self.list[self.sel].focus_decay = self.focus_decay_max end self.sel = util.boundWrap(self.sel - 1, 1, self.max) self.scroll = util.scroll(self.sel, self.scroll, self.max_display) self:onSelect() end, MOVE_DOWN = function() - if self.sel then self.list[self.sel].focus_decay = self.focus_decay_max end + if self.sel and self.list[self.sel] then self.list[self.sel].focus_decay = self.focus_decay_max end self.sel = util.boundWrap(self.sel + 1, 1, self.max) self.scroll = util.scroll(self.sel, self.scroll, self.max_display) self:onSelect() end, } self.key:addCommands{ _HOME = function() - if self.sel then self.list[self.sel].focus_decay = self.focus_decay_max end + if self.sel and self.list[self.sel] then self.list[self.sel].focus_decay = self.focus_decay_max end self.sel = 1 self.scroll = util.scroll(self.sel, self.scroll, self.max_display) self:onSelect() end, _END = function() - if self.sel then self.list[self.sel].focus_decay = self.focus_decay_max end + if self.sel and self.list[self.sel] then self.list[self.sel].focus_decay = self.focus_decay_max end self.sel = self.max self.scroll = util.scroll(self.sel, self.scroll, self.max_display) self:onSelect() end, _PAGEUP = function() - if self.sel then self.list[self.sel].focus_decay = self.focus_decay_max end + if self.sel and self.list[self.sel] then self.list[self.sel].focus_decay = self.focus_decay_max end self.sel = util.bound(self.sel - self.max_display, 1, self.max) self.scroll = util.scroll(self.sel, self.scroll, self.max_display) self:onSelect() end, _PAGEDOWN = function() - if self.sel then self.list[self.sel].focus_decay = self.focus_decay_max end + if self.sel and self.list[self.sel] then self.list[self.sel].focus_decay = self.focus_decay_max end self.sel = util.bound(self.sel + self.max_display, 1, self.max) self.scroll = util.scroll(self.sel, self.scroll, self.max_display) self:onSelect() diff --git a/game/engines/default/engine/ui/TreeList.lua b/game/engines/default/engine/ui/TreeList.lua index 10c04b34b9..41a6fdc7a2 100644 --- a/game/engines/default/engine/ui/TreeList.lua +++ b/game/engines/default/engine/ui/TreeList.lua @@ -203,7 +203,7 @@ function _M:generate() if button == "wheelup" and event == "button" then self.scroll = util.bound(self.scroll - 1, 1, self.max - self.max_display + 1) elseif button == "wheeldown" and event == "button" then self.scroll = util.bound(self.scroll + 1, 1, self.max - self.max_display + 1) end - if self.sel then self.list[self.sel].focus_decay = self.focus_decay_max end + if self.sel and self.list[self.sel] then self.list[self.sel].focus_decay = self.focus_decay_max end self.sel = util.bound(self.scroll + math.floor(by / self.fh), 1, self.max) if self.sel_by_col then for i = 1, #self.sel_by_col do if bx > (self.sel_by_col[i-1] or 0) and bx <= self.sel_by_col[i] then @@ -221,11 +221,11 @@ function _M:generate() self.key:addBinds{ ACCEPT = function() self:onUse("left") end, MOVE_UP = function() - if self.sel then self.list[self.sel].focus_decay = self.focus_decay_max end + if self.sel and self.list[self.sel] then self.list[self.sel].focus_decay = self.focus_decay_max end self.sel = util.boundWrap(self.sel - 1, 1, self.max) self.scroll = util.scroll(self.sel, self.scroll, self.max_display) self:onSelect() end, MOVE_DOWN = function() - if self.sel then self.list[self.sel].focus_decay = self.focus_decay_max end + if self.sel and self.list[self.sel] then self.list[self.sel].focus_decay = self.focus_decay_max end self.sel = util.boundWrap(self.sel + 1, 1, self.max) self.scroll = util.scroll(self.sel, self.scroll, self.max_display) self:onSelect() end, } @@ -237,25 +237,25 @@ function _M:generate() end self.key:addCommands{ _HOME = function() - if self.sel then self.list[self.sel].focus_decay = self.focus_decay_max end + if self.sel and self.list[self.sel] then self.list[self.sel].focus_decay = self.focus_decay_max end self.sel = 1 self.scroll = util.scroll(self.sel, self.scroll, self.max_display) self:onSelect() end, _END = function() - if self.sel then self.list[self.sel].focus_decay = self.focus_decay_max end + if self.sel and self.list[self.sel] then self.list[self.sel].focus_decay = self.focus_decay_max end self.sel = self.max self.scroll = util.scroll(self.sel, self.scroll, self.max_display) self:onSelect() end, _PAGEUP = function() - if self.sel then self.list[self.sel].focus_decay = self.focus_decay_max end + if self.sel and self.list[self.sel] then self.list[self.sel].focus_decay = self.focus_decay_max end self.sel = util.bound(self.sel - self.max_display, 1, self.max) self.scroll = util.scroll(self.sel, self.scroll, self.max_display) self:onSelect() end, _PAGEDOWN = function() - if self.sel then self.list[self.sel].focus_decay = self.focus_decay_max end + if self.sel and self.list[self.sel] then self.list[self.sel].focus_decay = self.focus_decay_max end self.sel = util.bound(self.sel + self.max_display, 1, self.max) self.scroll = util.scroll(self.sel, self.scroll, self.max_display) self:onSelect() diff --git a/game/engines/default/engine/ui/VariableList.lua b/game/engines/default/engine/ui/VariableList.lua index 18d897544f..70e3d91201 100644 --- a/game/engines/default/engine/ui/VariableList.lua +++ b/game/engines/default/engine/ui/VariableList.lua @@ -85,7 +85,7 @@ function _M:generate() item._stex = ss:glTexture() self.mouse:registerZone(0, self.h, self.w, fh, function(button, x, y, xrel, yrel, bx, by, event) - if self.sel then self.list[self.sel].focus_decay = self.focus_decay_max end + if self.sel and self.list[self.sel] then self.list[self.sel].focus_decay = self.focus_decay_max end self.sel = i self:onSelect() if button == "left" and event == "button" then self:onUse() end @@ -98,11 +98,11 @@ function _M:generate() self.key:addBinds{ ACCEPT = function() self:onUse() end, MOVE_UP = function() - if self.sel then self.list[self.sel].focus_decay = self.focus_decay_max end + if self.sel and self.list[self.sel] then self.list[self.sel].focus_decay = self.focus_decay_max end self.sel = util.boundWrap(self.sel - 1, 1, self.max) self:onSelect() end, MOVE_DOWN = function() - if self.sel then self.list[self.sel].focus_decay = self.focus_decay_max end + if self.sel and self.list[self.sel] then self.list[self.sel].focus_decay = self.focus_decay_max end self.sel = util.boundWrap(self.sel + 1, 1, self.max) self:onSelect() end, } -- GitLab