diff --git a/game/engines/default/engine/ai/simple.lua b/game/engines/default/engine/ai/simple.lua index 152b1b921eaf68c8f38d4f207a60056260461798..ed3ff0f3b05ce5c23049f493a44371c953476dde 100644 --- a/game/engines/default/engine/ai/simple.lua +++ b/game/engines/default/engine/ai/simple.lua @@ -26,7 +26,7 @@ newAI("move_simple", function(self) if self.ai_target.actor then local tx, ty -- Move towards the last seen position if we have one - if self.ai_state.target_last_seen then + if self.ai_state.target_last_seen and type(self.ai_state.target_last_seen) == "table" then tx, ty = self.ai_state.target_last_seen.x, self.ai_state.target_last_seen.y else tx, ty = self:aiSeeTargetPos(self.ai_target.actor) diff --git a/game/modules/tome/data/chats/escort-quest.lua b/game/modules/tome/data/chats/escort-quest.lua index 68c06f00cd251b905aa8f1465a75b494fe11cfce..76903c8a0b2d052933868202a1577aae19e4c6cc 100644 --- a/game/modules/tome/data/chats/escort-quest.lua +++ b/game/modules/tome/data/chats/escort-quest.lua @@ -195,12 +195,12 @@ local reward_types = { [Talents.T_MIND_SEAR] = 1, }, stats = { - [Stats.STAT_STR] = 1, - [Stats.STAT_DEX] = 1, - [Stats.STAT_MAG] = 1, - [Stats.STAT_WIL] = 1, - [Stats.STAT_CUN] = 1, - [Stats.STAT_CON] = 1, + [Stats.STAT_STR] = 2, + [Stats.STAT_DEX] = 2, + [Stats.STAT_MAG] = 2, + [Stats.STAT_WIL] = 2, + [Stats.STAT_CUN] = 2, + [Stats.STAT_CON] = 2, }, }, }