From e914d8a7ab07629ee96ea0bbbfb2a82de8893def Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Sat, 11 Jun 2011 11:38:29 +0000
Subject: [PATCH] Very high level Explosion Expert will not make NPCs instakill

git-svn-id: http://svn.net-core.org/repos/t-engine4@3626 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/data/talents/spells/explosives.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/data/talents/spells/explosives.lua b/game/modules/tome/data/talents/spells/explosives.lua
index 2ed0768470..8323c66685 100644
--- a/game/modules/tome/data/talents/spells/explosives.lua
+++ b/game/modules/tome/data/talents/spells/explosives.lua
@@ -92,7 +92,7 @@ newTalent{
 			for px, ys in pairs(grids) do for py, _ in pairs(ys) do nb = nb + 1 end end
 			nb = theorical_nb - nb
 			if nb > 0 then
-				local mult = (math.log10(nb) / (6 - self:getTalentLevelRaw(self.T_EXPLOSION_EXPERT)))
+				local mult = (math.log10(nb) / math.min(6 - self:getTalentLevelRaw(self.T_EXPLOSION_EXPERT), 5))
 				print("Adjusting explosion damage to account for ", nb, " lost tiles => ", mult * 100)
 				dam = dam + dam * mult
 			end
-- 
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