diff --git a/game/modules/tome/data/talents/spells/explosives.lua b/game/modules/tome/data/talents/spells/explosives.lua index 2ed07684704ee7cba62d9299f1fdfdb9c24940ce..8323c66685d2eae85baa96570f1ec77115a2c0e6 100644 --- a/game/modules/tome/data/talents/spells/explosives.lua +++ b/game/modules/tome/data/talents/spells/explosives.lua @@ -92,7 +92,7 @@ newTalent{ for px, ys in pairs(grids) do for py, _ in pairs(ys) do nb = nb + 1 end end nb = theorical_nb - nb if nb > 0 then - local mult = (math.log10(nb) / (6 - self:getTalentLevelRaw(self.T_EXPLOSION_EXPERT))) + local mult = (math.log10(nb) / math.min(6 - self:getTalentLevelRaw(self.T_EXPLOSION_EXPERT), 5)) print("Adjusting explosion damage to account for ", nb, " lost tiles => ", mult * 100) dam = dam + dam * mult end