From e5339d277d9707dc3e92e0cd37fd4a36a0465301 Mon Sep 17 00:00:00 2001 From: DarkGod <darkgod@net-core.org> Date: Wed, 15 Oct 2014 10:35:25 +0200 Subject: [PATCH] regen on hit cant happen on yourself --- game/modules/tome/class/interface/Archery.lua | 24 +++++++++-------- game/modules/tome/class/interface/Combat.lua | 26 ++++++++++--------- 2 files changed, 27 insertions(+), 23 deletions(-) diff --git a/game/modules/tome/class/interface/Archery.lua b/game/modules/tome/class/interface/Archery.lua index 112ea1839f..d3bb327721 100644 --- a/game/modules/tome/class/interface/Archery.lua +++ b/game/modules/tome/class/interface/Archery.lua @@ -451,17 +451,19 @@ local function archery_projectile(tx, ty, tg, self, tmp) end end - -- Regen on being hit - if hitted and not target.dead and target:attr("stamina_regen_when_hit") then target:incStamina(target.stamina_regen_when_hit) end - if hitted and not target.dead and target:attr("mana_regen_when_hit") then target:incMana(target.mana_regen_when_hit) end - if hitted and not target.dead and target:attr("equilibrium_regen_when_hit") then target:incEquilibrium(-target.equilibrium_regen_when_hit) end - if hitted and not target.dead and target:attr("psi_regen_when_hit") then target:incPsi(target.psi_regen_when_hit) end - if hitted and not target.dead and target:attr("hate_regen_when_hit") then target:incHate(target.hate_regen_when_hit) end - if hitted and not target.dead and target:attr("vim_regen_when_hit") then target:incVim(target.vim_regen_when_hit) end - - -- Resource regen on hit - if hitted and self:attr("stamina_regen_on_hit") then self:incStamina(self.stamina_regen_on_hit) end - if hitted and self:attr("mana_regen_on_hit") then self:incMana(self.mana_regen_on_hit) end + if self ~= target then + -- Regen on being hit + if hitted and not target.dead and target:attr("stamina_regen_when_hit") then target:incStamina(target.stamina_regen_when_hit) end + if hitted and not target.dead and target:attr("mana_regen_when_hit") then target:incMana(target.mana_regen_when_hit) end + if hitted and not target.dead and target:attr("equilibrium_regen_when_hit") then target:incEquilibrium(-target.equilibrium_regen_when_hit) end + if hitted and not target.dead and target:attr("psi_regen_when_hit") then target:incPsi(target.psi_regen_when_hit) end + if hitted and not target.dead and target:attr("hate_regen_when_hit") then target:incHate(target.hate_regen_when_hit) end + if hitted and not target.dead and target:attr("vim_regen_when_hit") then target:incVim(target.vim_regen_when_hit) end + + -- Resource regen on hit + if hitted and self:attr("stamina_regen_on_hit") then self:incStamina(self.stamina_regen_on_hit) end + if hitted and self:attr("mana_regen_on_hit") then self:incMana(self.mana_regen_on_hit) end + end -- Ablative armor if hitted and not target.dead and target:attr("carbon_spikes") then diff --git a/game/modules/tome/class/interface/Combat.lua b/game/modules/tome/class/interface/Combat.lua index 16e4d94420..983e83beda 100644 --- a/game/modules/tome/class/interface/Combat.lua +++ b/game/modules/tome/class/interface/Combat.lua @@ -550,7 +550,7 @@ function _M:attackTargetWith(target, weapon, damtype, mult, force_dam) hitted = true - if self:attr("vim_on_melee") then self:incVim(self:attr("vim_on_melee")) end + if self:attr("vim_on_melee") and self ~= target then self:incVim(self:attr("vim_on_melee")) end else self:logCombat(target, "#Source# misses #Target#.") target:fireTalentCheck("callbackOnMeleeMiss", self, dam) @@ -876,17 +876,19 @@ function _M:attackTargetWith(target, weapon, damtype, mult, force_dam) end -- Regen on being hit - if hitted and not target.dead and target:attr("stamina_regen_when_hit") then target:incStamina(target.stamina_regen_when_hit) end - if hitted and not target.dead and target:attr("mana_regen_when_hit") then target:incMana(target.mana_regen_when_hit) end - if hitted and not target.dead and target:attr("equilibrium_regen_when_hit") then target:incEquilibrium(-target.equilibrium_regen_when_hit) end - if hitted and not target.dead and target:attr("psi_regen_when_hit") then target:incPsi(target.psi_regen_when_hit) end - if hitted and not target.dead and target:attr("hate_regen_when_hit") then target:incHate(target.hate_regen_when_hit) end - if hitted and not target.dead and target:attr("vim_regen_when_hit") then target:incVim(target.vim_regen_when_hit) end - - -- Resource regen on hit - if hitted and self:attr("stamina_regen_on_hit") then self:incStamina(self.stamina_regen_on_hit) end - if hitted and self:attr("mana_regen_on_hit") then self:incMana(self.mana_regen_on_hit) end - if hitted and self:attr("psi_regen_on_hit") then self:incPsi(self.psi_regen_on_hit) end + if self ~= target then + if hitted and not target.dead and target:attr("stamina_regen_when_hit") then target:incStamina(target.stamina_regen_when_hit) end + if hitted and not target.dead and target:attr("mana_regen_when_hit") then target:incMana(target.mana_regen_when_hit) end + if hitted and not target.dead and target:attr("equilibrium_regen_when_hit") then target:incEquilibrium(-target.equilibrium_regen_when_hit) end + if hitted and not target.dead and target:attr("psi_regen_when_hit") then target:incPsi(target.psi_regen_when_hit) end + if hitted and not target.dead and target:attr("hate_regen_when_hit") then target:incHate(target.hate_regen_when_hit) end + if hitted and not target.dead and target:attr("vim_regen_when_hit") then target:incVim(target.vim_regen_when_hit) end + + -- Resource regen on hit + if hitted and self:attr("stamina_regen_on_hit") then self:incStamina(self.stamina_regen_on_hit) end + if hitted and self:attr("mana_regen_on_hit") then self:incMana(self.mana_regen_on_hit) end + if hitted and self:attr("psi_regen_on_hit") then self:incPsi(self.psi_regen_on_hit) end + end -- Ablative armor if hitted and not target.dead and target:attr("carbon_spikes") then -- GitLab