diff --git a/game/modules/tome/dialogs/CharacterSheet.lua b/game/modules/tome/dialogs/CharacterSheet.lua index d36edba1851a60955262522b27d1c232fa281a85..ec8a3d0dd8dd37136a32a6c2962e15fd99d17c90 100644 --- a/game/modules/tome/dialogs/CharacterSheet.lua +++ b/game/modules/tome/dialogs/CharacterSheet.lua @@ -873,7 +873,8 @@ function _M:drawDialog(kind, actor_to_compare) for i, t in ipairs(DamageType.dam_def) do if player.on_melee_hit[DamageType[t.type]] and player.on_melee_hit[DamageType[t.type]] ~= 0 then - self:mouseTooltip(self.TOOLTIP_ON_HIT_DAMAGE, s:drawColorStringBlended(self.font, ("%s%-10s#LAST#: #00ff00#%.2f"):format((t.text_color or "#WHITE#"), t.name:capitalize(), player.on_melee_hit[DamageType[t.type]]), w, h, 255, 255, 255, true)) h = h + self.font_h + local dval = player.on_melee_hit[DamageType[t.type]] + self:mouseTooltip(self.TOOLTIP_ON_HIT_DAMAGE, s:drawColorStringBlended(self.font, ("%s%-10s#LAST#: #00ff00#%.2f"):format((t.text_color or "#WHITE#"), t.name:capitalize(), (type(dval)=="number") and dval or dval.dam), w, h, 255, 255, 255, true)) h = h + self.font_h end end