From e2049647774232ffce5fc8fb9816310a0b8c126d Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Mon, 22 Oct 2012 09:23:57 +0000
Subject: [PATCH] oups!

git-svn-id: http://svn.net-core.org/repos/t-engine4@5740 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/data/damage_types.lua | 2 +-
 src/main.c                              | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/game/modules/tome/data/damage_types.lua b/game/modules/tome/data/damage_types.lua
index a101a61f92..13f239a5a5 100644
--- a/game/modules/tome/data/damage_types.lua
+++ b/game/modules/tome/data/damage_types.lua
@@ -21,7 +21,7 @@
 setDefaultProjector(function(src, x, y, type, dam, tmp, no_martyr)
 	if not game.level.map:isBound(x, y) then return 0 end
 	local terrain = game.level.map(x, y, Map.TERRAIN)
-	if terrain then terrain:check("da", src, x, y, type, dam) end
+	if terrain then terrain:check("damage_project", src, x, y, type, dam) end
 
 	local target = game.level.map(x, y, Map.ACTOR)
 	if target then
diff --git a/src/main.c b/src/main.c
index 49829e7220..bf2c67bb5e 100644
--- a/src/main.c
+++ b/src/main.c
@@ -736,7 +736,7 @@ void do_resize(int w, int h, bool fullscreen)
 {
 	if (!window)
 	{
-		window = SDL_CreateWindow("TE4", 0, 0, w, h, SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | (fullscreen ? SDL_WINDOW_FULLSCREEN : 0));
+		window = SDL_CreateWindow("TE4", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, w, h, SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | (fullscreen ? SDL_WINDOW_FULLSCREEN : 0));
 		if (window==NULL) {
 			printf("error opening screen: %s\n", SDL_GetError());
 			exit(1);
-- 
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