From e0432360d025532d7b0b0ad0db94c7f685ac71ff Mon Sep 17 00:00:00 2001 From: Eric Wykoff <ericwykoff@yahoo.com> Date: Wed, 21 Jan 2015 21:55:27 -0600 Subject: [PATCH] fix --- game/modules/tome/data/talents/chronomancy/speed-control.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/game/modules/tome/data/talents/chronomancy/speed-control.lua b/game/modules/tome/data/talents/chronomancy/speed-control.lua index 412bcc6b8f..cad5784866 100644 --- a/game/modules/tome/data/talents/chronomancy/speed-control.lua +++ b/game/modules/tome/data/talents/chronomancy/speed-control.lua @@ -38,7 +38,7 @@ newTalent{ info = function(self, t) local speed = t.getSpeed(self, t) * 100 local duration = t.getDuration(self, t) - return ([[When you use a chronomancy spell you gain %d%% movement speed for %d turns. This effect stacks up to three times but can only occur once per turn. + return ([[When you move you gain %d%% movement speed for %d turns. This effect stacks up to three times but can only occur once per turn. ]]):format(speed, duration) end, } @@ -62,7 +62,7 @@ newTalent{ info = function(self, t) local speed = t.getSpeed(self, t) * 100 local duration = t.getDuration(self, t) - return ([[When you move you gain %d%% attack, spell, and mind speed for %d turns. This effect stacks up to three times but can only occur once per turn. + return ([[When you use a chronomancy spell you gain %d%% attack, spell, and mind speed for %d turns. This effect stacks up to three times but can only occur once per turn. ]]):format(speed, duration) end, } -- GitLab