From e0432360d025532d7b0b0ad0db94c7f685ac71ff Mon Sep 17 00:00:00 2001
From: Eric Wykoff <ericwykoff@yahoo.com>
Date: Wed, 21 Jan 2015 21:55:27 -0600
Subject: [PATCH] fix

---
 game/modules/tome/data/talents/chronomancy/speed-control.lua | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/game/modules/tome/data/talents/chronomancy/speed-control.lua b/game/modules/tome/data/talents/chronomancy/speed-control.lua
index 412bcc6b8f..cad5784866 100644
--- a/game/modules/tome/data/talents/chronomancy/speed-control.lua
+++ b/game/modules/tome/data/talents/chronomancy/speed-control.lua
@@ -38,7 +38,7 @@ newTalent{
 	info = function(self, t)
 		local speed = t.getSpeed(self, t) * 100
 		local duration = t.getDuration(self, t)
-		return ([[When you use a chronomancy spell you gain %d%% movement speed for %d turns.  This effect stacks up to three times but can only occur once per turn.
+		return ([[When you move you gain %d%% movement speed for %d turns.  This effect stacks up to three times but can only occur once per turn.
 		]]):format(speed, duration)
 	end,
 }
@@ -62,7 +62,7 @@ newTalent{
 	info = function(self, t)
 		local speed = t.getSpeed(self, t) * 100
 		local duration = t.getDuration(self, t)
-		return ([[When you move you gain %d%% attack, spell, and mind speed for %d turns.  This effect stacks up to three times but can only occur once per turn.
+		return ([[When you use a chronomancy spell you gain %d%% attack, spell, and mind speed for %d turns.  This effect stacks up to three times but can only occur once per turn.
 		]]):format(speed, duration)
 	end,
 }
-- 
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