From d9fbd53f751619e909a5a3f0cfa2590e15276311 Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Tue, 6 Dec 2011 11:08:07 +0000 Subject: [PATCH] Terrors from Curse of Nightmare do not spam "levelup" when appearing git-svn-id: http://svn.net-core.org/repos/t-engine4@4721 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/data/timed_effects/other.lua | 1 + 1 file changed, 1 insertion(+) diff --git a/game/modules/tome/data/timed_effects/other.lua b/game/modules/tome/data/timed_effects/other.lua index 27827e66e4..537861c401 100644 --- a/game/modules/tome/data/timed_effects/other.lua +++ b/game/modules/tome/data/timed_effects/other.lua @@ -1117,6 +1117,7 @@ newEffect{ infravision = 10, can_pass = {pass_wall=20}, resists = {[DamageType.LIGHT] = -50, [DamageType.DARKNESS] = 100}, + silent_levelup = true, no_breath = 1, fear_immune = 1, blind_immune = 1, -- GitLab