From d9fbd53f751619e909a5a3f0cfa2590e15276311 Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Tue, 6 Dec 2011 11:08:07 +0000
Subject: [PATCH] Terrors from Curse of Nightmare do not spam "levelup" when
 appearing

git-svn-id: http://svn.net-core.org/repos/t-engine4@4721 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/data/timed_effects/other.lua | 1 +
 1 file changed, 1 insertion(+)

diff --git a/game/modules/tome/data/timed_effects/other.lua b/game/modules/tome/data/timed_effects/other.lua
index 27827e66e4..537861c401 100644
--- a/game/modules/tome/data/timed_effects/other.lua
+++ b/game/modules/tome/data/timed_effects/other.lua
@@ -1117,6 +1117,7 @@ newEffect{
 		infravision = 10,
 		can_pass = {pass_wall=20},
 		resists = {[DamageType.LIGHT] = -50, [DamageType.DARKNESS] = 100},
+		silent_levelup = true,
 		no_breath = 1,
 		fear_immune = 1,
 		blind_immune = 1,
-- 
GitLab