diff --git a/game/modules/tome/data/damage_types.lua b/game/modules/tome/data/damage_types.lua index d7271dff0e21cf69ff1ee75f14217da823b71c09..db56d276d81acfaa6c00c30ad39eb3192710951b 100644 --- a/game/modules/tome/data/damage_types.lua +++ b/game/modules/tome/data/damage_types.lua @@ -1223,8 +1223,8 @@ newDamageType{ name = "drain vim", type = "DRAIN_VIM", projector = function(src, x, y, type, dam) if _G.type(dam) == "number" then dam = {dam=dam, vim=0.2} end - local realdam = DamageType:get(DamageType.BLIGHT).projector(src, x, y, DamageType.BLIGHT, dam.dam) local target = game.level.map(x, y, Map.ACTOR) + local realdam = DamageType:get(DamageType.BLIGHT).projector(src, x, y, DamageType.BLIGHT, dam.dam) if target and target ~= src and realdam > 0 then src:incVim(realdam * dam.vim * target:getRankVimAdjust()) end diff --git a/game/modules/tome/data/talents/corruptions/bone.lua b/game/modules/tome/data/talents/corruptions/bone.lua index af9bf74c9b35ce4c1cde740ff9b6641b2d006b74..7f989231d9d4452214f8b8a23062e7a5884bbb58 100644 --- a/game/modules/tome/data/talents/corruptions/bone.lua +++ b/game/modules/tome/data/talents/corruptions/bone.lua @@ -57,7 +57,7 @@ newTalent{ tactical = { DISABLE = 1, CLOSEIN = 3 }, requires_target = true, action = function(self, t) - local tg = {type="bolt", range=self:getTalentRange(t)} + local tg = {type="bolt", range=self:getTalentRange(t), talent=t} local x, y = self:getTarget(tg) if not x or not y then return nil end @@ -101,7 +101,7 @@ newTalent{ return self:getTalentLevelRaw(t) end, target = function(self, t) - return {type="ball", radius=self:getTalentRadius(t), selffire=false} + return {type="ball", radius=self:getTalentRadius(t), selffire=false, talent=t} end, action = function(self, t) local tg = self:getTalentTarget(t)