diff --git a/game/modules/tome/data/birth/descriptors.lua b/game/modules/tome/data/birth/descriptors.lua index d254a21eaa25dd3a1554a7415420b22516de2b3d..efe9432f9d943e9cc54fb6549291fce75ac318f2 100644 --- a/game/modules/tome/data/birth/descriptors.lua +++ b/game/modules/tome/data/birth/descriptors.lua @@ -126,6 +126,7 @@ newBirthDescriptor{ }, }, copy = { + auto_id = 2, no_birth_levelup = true, easy_mode_lifes = 99999, __game_difficulty = 1, diff --git a/game/modules/tome/resolvers.lua b/game/modules/tome/resolvers.lua index b6cff70b14eda89731029d9c936583e378bde902..cff1ed3a03a9c41ccccfe9c0e86fcd0e0934a169 100644 --- a/game/modules/tome/resolvers.lua +++ b/game/modules/tome/resolvers.lua @@ -382,7 +382,6 @@ function resolvers.calc.image_material(t, e) if type(t[2]) == "string" and t[2] == "nature" then t[2] = {"mossy","vined","thorned","pulsing","living"} end if type(t[2]) == "string" and t[2] == "cloth" then t[2] = {"linen","woollen","cashmere","silk","elvensilk"} end local ml = e.material_level or 1 - print("================", e.name, t[1], ml, t[2][ml]) return "object/"..t[1].."_"..t[2][ml]..".png" end