diff --git a/game/modules/tome/data/birth/descriptors.lua b/game/modules/tome/data/birth/descriptors.lua
index d254a21eaa25dd3a1554a7415420b22516de2b3d..efe9432f9d943e9cc54fb6549291fce75ac318f2 100644
--- a/game/modules/tome/data/birth/descriptors.lua
+++ b/game/modules/tome/data/birth/descriptors.lua
@@ -126,6 +126,7 @@ newBirthDescriptor{
 		},
 	},
 	copy = {
+		auto_id = 2,
 		no_birth_levelup = true,
 		easy_mode_lifes = 99999,
 		__game_difficulty = 1,
diff --git a/game/modules/tome/resolvers.lua b/game/modules/tome/resolvers.lua
index b6cff70b14eda89731029d9c936583e378bde902..cff1ed3a03a9c41ccccfe9c0e86fcd0e0934a169 100644
--- a/game/modules/tome/resolvers.lua
+++ b/game/modules/tome/resolvers.lua
@@ -382,7 +382,6 @@ function resolvers.calc.image_material(t, e)
 	if type(t[2]) == "string" and t[2] == "nature" then t[2] = {"mossy","vined","thorned","pulsing","living"} end
 	if type(t[2]) == "string" and t[2] == "cloth" then t[2] = {"linen","woollen","cashmere","silk","elvensilk"} end
 	local ml = e.material_level or 1
-	print("================", e.name, t[1], ml, t[2][ml])
 	return "object/"..t[1].."_"..t[2][ml]..".png"
 end