From d50c384d7bca74b7a2ea2e2290c8629ebdb61896 Mon Sep 17 00:00:00 2001
From: Eric Wykoff <ericwykoff@yahoo.com>
Date: Fri, 23 Jan 2015 10:58:18 -0600
Subject: [PATCH] two more sounds

---
 game/modules/tome/data/talents/chronomancy/speed-control.lua | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/game/modules/tome/data/talents/chronomancy/speed-control.lua b/game/modules/tome/data/talents/chronomancy/speed-control.lua
index 55747118c2..4ef265bea9 100644
--- a/game/modules/tome/data/talents/chronomancy/speed-control.lua
+++ b/game/modules/tome/data/talents/chronomancy/speed-control.lua
@@ -79,6 +79,8 @@ newTalent{
 	no_energy = true,
 	action = function(self, t)
 		self:setEffect(self.EFF_HASTE, t.getDuration(self, t), {power=t.getSpeed(self, t)})
+		
+		game:playSoundNear(self, "talents/heal")
 		return true
 	end,
 	info = function(self, t)
@@ -103,7 +105,9 @@ newTalent{
 	action = function(self, t)
 		self.energy.value = self.energy.value + (t.getDuration(self, t) * 1000)
 		self:setEffect(self.EFF_TIME_STOP, 1, {power=100})
+		
 		game.logSeen(self, "#STEEL_BLUE#%s has stopped time!#LAST#", self.name:capitalize())
+		game:playSoundNear(self, "talents/heal")
 		return true
 	end,
 	info = function(self, t)
-- 
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