diff --git a/game/modules/tome/data/talents/techniques/superiority.lua b/game/modules/tome/data/talents/techniques/superiority.lua
index 1d37dba9057c9abffa6ce2de936ce805ede69546..8529d729167e01fea7aea4f4bf0d32216cc2c04e 100644
--- a/game/modules/tome/data/talents/techniques/superiority.lua
+++ b/game/modules/tome/data/talents/techniques/superiority.lua
@@ -30,7 +30,7 @@ newTalent{
 	tactical = { DEFEND = 2 },
 	getResist = function(self, t) return self:combatTalentScale(t, 15, 35) end,
 	action = function(self, t)
-		self:setEffect(self.EFF_EARTHEN_BARRIER, 20, {power=t.getResist(self, t)})
+		self:setEffect(self.EFF_JUGGERNAUT, 20, {power=t.getResist(self, t)})
 		return true
 	end,
 	info = function(self, t)
diff --git a/game/modules/tome/data/timed_effects/physical.lua b/game/modules/tome/data/timed_effects/physical.lua
index 4f3c504f1eedbde0269a80190b3cdacce70527b6..c4de85efb48507cfaf3027f1162cbca5ba775185 100644
--- a/game/modules/tome/data/timed_effects/physical.lua
+++ b/game/modules/tome/data/timed_effects/physical.lua
@@ -2174,3 +2174,23 @@ newEffect{
 		self:removeTemporaryValue("talent_fail_chance", eff.tmpid)
 	end,
 }
+
+newEffect{
+	name = "JUGGERNAUT", image = "talents/juggernaut.png",
+	desc = "Juggernaut",
+	long_desc = function(self, eff) return ("Reduces physical damage received by %d%%."):format(eff.power) end,
+	type = "physical",
+	subtype = { superiority=true },
+	status = "beneficial",
+	parameters = { power=10 },
+	on_gain = function(self, err) return "#Target# hardens its skin.", "+Juggernaut" end,
+	on_lose = function(self, err) return "#Target#'s skin returns to normal.", "-Juggernaut" end,
+	activate = function(self, eff)
+		eff.particle = self:addParticles(Particles.new("stone_skin", 1, {density=4}))
+		eff.tmpid = self:addTemporaryValue("resists", {[DamageType.PHYSICAL]=eff.power})
+	end,
+	deactivate = function(self, eff)
+		self:removeParticles(eff.particle)
+		self:removeTemporaryValue("resists", eff.tmpid)
+	end,
+}