diff --git a/game/modules/tome/class/GameState.lua b/game/modules/tome/class/GameState.lua
index 55bdc1d5b99faf33553692c38b3a9ebebf2462bc..51efa63dd2ce43c5fcd20faf81e5b4ae06a3d6a8 100644
--- a/game/modules/tome/class/GameState.lua
+++ b/game/modules/tome/class/GameState.lua
@@ -1559,7 +1559,7 @@ function _M:createRandomBoss(base, data)
 			local t = b:getTalentFromId(tid)
 			if t then
 				print(" * talent", tid)
-				local max = (t.points == 1) and 1 or math.ceil(t.points * 1.6)
+				local max = (t.points == 1) and 1 or math.ceil(t.points * 1.4)
 				local step = max / 50
 				b.learn_tids[tid] = math.ceil(step * data.level)
 			end
diff --git a/game/modules/tome/data/talents/gifts/antimagic.lua b/game/modules/tome/data/talents/gifts/antimagic.lua
index 5f482cdde6d127f6f39a554b2878ed9cd2d6c5b8..58afc880451387c1e7911aa8bf219e04630fd352 100644
--- a/game/modules/tome/data/talents/gifts/antimagic.lua
+++ b/game/modules/tome/data/talents/gifts/antimagic.lua
@@ -56,7 +56,7 @@ newTalent{
 	tactical = { DISABLE = { silence = 4 } },
 	radius = function(self, t) return 4 + self:getTalentLevel(t) * 1.5 end,
 	target = function(self, t)
-		return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t), selffire=true, talent=t}
+		return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t), selffire=false, talent=t}
 	end,
 	action = function(self, t)
 		local tg = self:getTalentTarget(t)