diff --git a/game/modules/tome/data/talents/misc/inscriptions.lua b/game/modules/tome/data/talents/misc/inscriptions.lua index 492a575646c103ffde75eb19c9be1dd869296de3..983ad85dfbbd351a656f9090b9534cb55f436cce 100644 --- a/game/modules/tome/data/talents/misc/inscriptions.lua +++ b/game/modules/tome/data/talents/misc/inscriptions.lua @@ -409,14 +409,14 @@ newInscription{ tactical = { DEFEND = 3, ESCAPE = 2 }, action = function(self, t) local data = self:getInscriptionData(t.short_name) - self:setEffect(self.EFF_INVISIBILITY, data.dur, {power=data.power + data.inc_stat, penalty=0.8, regen=true}) + self:setEffect(self.EFF_INVISIBILITY, data.dur, {power=data.power + data.inc_stat, penalty=0.4, regen=true}) self:usedInscription(t.short_name) return true end, info = function(self, t) local data = self:getInscriptionData(t.short_name) return ([[Activate the rune to become invisible (power %d) for %d turns. - As you become invisible you fade out of phase with reality, all your damage is reduced by 80%% and you can not heal or regen life while invisible. + As you become invisible you fade out of phase with reality, all your damage is reduced by 40%% and you can not heal or regen life while invisible. ]]):format(data.power + data.inc_stat, data.dur) end, short_info = function(self, t) diff --git a/game/modules/tome/data/talents/spells/phantasm.lua b/game/modules/tome/data/talents/spells/phantasm.lua index fb8ee1ad924285e6cd53764c8063e5613c64d20c..68430be47001fd4f314f1a84ea831d98701ba7cc 100644 --- a/game/modules/tome/data/talents/spells/phantasm.lua +++ b/game/modules/tome/data/talents/spells/phantasm.lua @@ -118,7 +118,7 @@ newTalent{ mode = "sustained", require = spells_req4, points = 5, - sustain_mana = 200, + sustain_mana = 150, cooldown = 30, tactical = { ESCAPE = 2, DEFEND = 2 }, getInvisibilityPower = function(self, t) return self:combatTalentSpellDamage(t, 10, 50) end,