diff --git a/game/modules/tome/data/talents/misc/inscriptions.lua b/game/modules/tome/data/talents/misc/inscriptions.lua
index 492a575646c103ffde75eb19c9be1dd869296de3..983ad85dfbbd351a656f9090b9534cb55f436cce 100644
--- a/game/modules/tome/data/talents/misc/inscriptions.lua
+++ b/game/modules/tome/data/talents/misc/inscriptions.lua
@@ -409,14 +409,14 @@ newInscription{
 	tactical = { DEFEND = 3, ESCAPE = 2 },
 	action = function(self, t)
 		local data = self:getInscriptionData(t.short_name)
-		self:setEffect(self.EFF_INVISIBILITY, data.dur, {power=data.power + data.inc_stat, penalty=0.8, regen=true})
+		self:setEffect(self.EFF_INVISIBILITY, data.dur, {power=data.power + data.inc_stat, penalty=0.4, regen=true})
 		self:usedInscription(t.short_name)
 		return true
 	end,
 	info = function(self, t)
 		local data = self:getInscriptionData(t.short_name)
 		return ([[Activate the rune to become invisible (power %d) for %d turns.
-		As you become invisible you fade out of phase with reality, all your damage is reduced by 80%% and you can not heal or regen life while invisible.
+		As you become invisible you fade out of phase with reality, all your damage is reduced by 40%% and you can not heal or regen life while invisible.
 		]]):format(data.power + data.inc_stat, data.dur)
 	end,
 	short_info = function(self, t)
diff --git a/game/modules/tome/data/talents/spells/phantasm.lua b/game/modules/tome/data/talents/spells/phantasm.lua
index fb8ee1ad924285e6cd53764c8063e5613c64d20c..68430be47001fd4f314f1a84ea831d98701ba7cc 100644
--- a/game/modules/tome/data/talents/spells/phantasm.lua
+++ b/game/modules/tome/data/talents/spells/phantasm.lua
@@ -118,7 +118,7 @@ newTalent{
 	mode = "sustained",
 	require = spells_req4,
 	points = 5,
-	sustain_mana = 200,
+	sustain_mana = 150,
 	cooldown = 30,
 	tactical = { ESCAPE = 2, DEFEND = 2 },
 	getInvisibilityPower = function(self, t) return self:combatTalentSpellDamage(t, 10, 50) end,