From bc829b2ee53709b246e665557b88b5d3f0722603 Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Tue, 29 Nov 2011 00:57:05 +0000
Subject: [PATCH] Blinding Spores duration is now kept in check

git-svn-id: http://svn.net-core.org/repos/t-engine4@4700 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/data/talents/misc/npcs.lua | 14 +++++++++++---
 1 file changed, 11 insertions(+), 3 deletions(-)

diff --git a/game/modules/tome/data/talents/misc/npcs.lua b/game/modules/tome/data/talents/misc/npcs.lua
index d134ba840f..94700f4144 100644
--- a/game/modules/tome/data/talents/misc/npcs.lua
+++ b/game/modules/tome/data/talents/misc/npcs.lua
@@ -133,9 +133,17 @@ newTalent{
 		local x, y, target = self:getTarget(tg)
 		if not x or not y or not target then return nil end
 		if core.fov.distance(self.x, self.y, x, y) > 1 then return nil end
-		self.combat_apr = self.combat_apr + 1000
-		self:attackTarget(target, DamageType.BLIND, 5 + math.ceil(math.log(self:combatTalentWeaponDamage(t, 0.8, 1.4))), true)
-		self.combat_apr = self.combat_apr - 1000
+		local hit = self:attackTarget(target, DamageType.LIGHT, self:combatTalentWeaponDamage(t, 1, 1.8), true)
+
+		-- Try to stun !
+		if hit then
+			if target:canBe("blind") then
+				target:setEffect(target.EFF_BLINDED, math.ceil(5 + self:getTalentLevel(t)), {apply_power=self:combatPhysicalpower()})
+			else
+				game.logSeen(target, "%s resists the blindness blow!", target.name:capitalize())
+			end
+		end
+
 		return true
 	end,
 	info = function(self, t)
-- 
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