From bc829b2ee53709b246e665557b88b5d3f0722603 Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Tue, 29 Nov 2011 00:57:05 +0000 Subject: [PATCH] Blinding Spores duration is now kept in check git-svn-id: http://svn.net-core.org/repos/t-engine4@4700 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/data/talents/misc/npcs.lua | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/game/modules/tome/data/talents/misc/npcs.lua b/game/modules/tome/data/talents/misc/npcs.lua index d134ba840f..94700f4144 100644 --- a/game/modules/tome/data/talents/misc/npcs.lua +++ b/game/modules/tome/data/talents/misc/npcs.lua @@ -133,9 +133,17 @@ newTalent{ local x, y, target = self:getTarget(tg) if not x or not y or not target then return nil end if core.fov.distance(self.x, self.y, x, y) > 1 then return nil end - self.combat_apr = self.combat_apr + 1000 - self:attackTarget(target, DamageType.BLIND, 5 + math.ceil(math.log(self:combatTalentWeaponDamage(t, 0.8, 1.4))), true) - self.combat_apr = self.combat_apr - 1000 + local hit = self:attackTarget(target, DamageType.LIGHT, self:combatTalentWeaponDamage(t, 1, 1.8), true) + + -- Try to stun ! + if hit then + if target:canBe("blind") then + target:setEffect(target.EFF_BLINDED, math.ceil(5 + self:getTalentLevel(t)), {apply_power=self:combatPhysicalpower()}) + else + game.logSeen(target, "%s resists the blindness blow!", target.name:capitalize()) + end + end + return true end, info = function(self, t) -- GitLab