diff --git a/game/modules/tome/data/gfx/lore/nur-barrier.png b/game/modules/tome/data/gfx/lore/nur-barrier.png new file mode 100644 index 0000000000000000000000000000000000000000..778da61fae2a9b572ce88598d8572ee1ec8b5591 Binary files /dev/null and b/game/modules/tome/data/gfx/lore/nur-barrier.png differ diff --git a/game/modules/tome/data/lore/old-forest.lua b/game/modules/tome/data/lore/old-forest.lua index 33f9659d4f8c84ebe5fd894176227de6ddf77711..d5b416ebaf00dba80afd9f62c6ba25371d2cd415 100644 --- a/game/modules/tome/data/lore/old-forest.lua +++ b/game/modules/tome/data/lore/old-forest.lua @@ -94,3 +94,11 @@ If any come after, I bid you turn ... horrors ... too much. If you are foolish e game.player:grantQuest("shertul-fortress") end, } + +newLore{ + id = "lake-nur-not-flooded", + category = "lake of nur", + name = "magical barrier", always_pop = true, + image = "nur-barrier.png", + lore = [[As you descend to the next level you traverse a kind of magical barrier keeping the water away. You hear terrible screams.]], +} diff --git a/game/modules/tome/data/zones/lake-nur/zone.lua b/game/modules/tome/data/zones/lake-nur/zone.lua index e4998229c33e0499b4800127f6925b5c8afeab77..68417f0ee1298926573a149345a10ce2a20de446 100644 --- a/game/modules/tome/data/zones/lake-nur/zone.lua +++ b/game/modules/tome/data/zones/lake-nur/zone.lua @@ -131,8 +131,8 @@ return { Dialog:simplePopup("Lake of Nur", "You descend into the submerged ruins. The walls look extremely ancient, yet you feel power within this place.") game.level.shown_warning = true elseif lev == 3 and not game.level.shown_warning and not game.level.data.is_flooded then - Dialog:simplePopup("Lake of Nur", "As you descend to the next level you traverse a kind of magical barrier keeping the water away. You hear terrible screams.") game.level.shown_warning = true + game.party:learnLore("lake-nur-not-flooded") elseif lev == 3 and not game.level.shown_warning and game.level.data.is_flooded then Dialog:simpleLongPopup("Lake of Nur", "As you descend to the next level you traverse a kind of magical barrier keeping the water away. The barrier seems to be failing however and the next level is flooded too.", 400) game.level.shown_warning = true