diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua
index 65a41bb5cfca9188aa3db7bc6bcf9cdc4331727c..6d5f6362bf1db3285d24fb7b1bb55663c2cf07bc 100644
--- a/game/modules/tome/class/Actor.lua
+++ b/game/modules/tome/class/Actor.lua
@@ -1180,12 +1180,7 @@ function _M:onTakeHit(value, src)
 
 	if self.on_takehit then value = self:check("on_takehit", value, src) end
 
-	-- Chronomancy
-	if self:attr("damage_smearing") and value >= 10 then
-		self:setEffect(self.EFF_SMEARED, 5, {src=src, power=value/6})
-		value = value / 6
-	end
-
+	-- Shield of Light
 	if value > 0 and self:isTalentActive(self.T_SHIELD_OF_LIGHT) then
 		if value <= 2 then
 			drain = value
diff --git a/game/modules/tome/data/damage_types.lua b/game/modules/tome/data/damage_types.lua
index d52a6da8f294b317751caecef8c723415fa243e2..0c96af7183fbf0ad46a451b513bf6fa971e199cf 100644
--- a/game/modules/tome/data/damage_types.lua
+++ b/game/modules/tome/data/damage_types.lua
@@ -108,6 +108,13 @@ setDefaultProjector(function(src, x, y, type, dam, tmp, no_martyr)
 		if type ~= DamageType.PHYSICAL and target.knowTalent and target:knowTalent(target.T_STONE_FORTRESS) and target:hasEffect(target.EFF_DWARVEN_RESILIENCE) then
 			dam = math.max(0, dam - target:combatArmor() * (50 + target:getTalentLevel(target.T_STONE_FORTRESS) * 10) / 100)
 		end
+		
+		-- Damage Smearing
+		if type ~= DamageType.TEMPORAL and target:hasEffect(target.EFF_DAMAGE_SMEARING) then
+			local smear = dam
+			target:setEffect(target.EFF_SMEARED, 6, {src=src, power=smear/6})
+			dam = 0
+		end
 
 		-- Reduce damage with resistance
 		if target.resists then
diff --git a/game/modules/tome/data/talents/chronomancy/temporal-combat.lua b/game/modules/tome/data/talents/chronomancy/temporal-combat.lua
index 196d7561a5d8b5429c87390c6a6d69a920f75175..c1cddc33d4d5dc4802af38c82dd9aae24dbfedbd 100644
--- a/game/modules/tome/data/talents/chronomancy/temporal-combat.lua
+++ b/game/modules/tome/data/talents/chronomancy/temporal-combat.lua
@@ -105,7 +105,7 @@ newTalent{
 	require = temporal_req4,
 	points = 5,
 	paradox = 25,
-	cooldown = 50,
+	cooldown = 25,
 	tactical = { DEFEND = 2 },
 	getDuration = function(self, t) return 2 + math.ceil(self:getTalentLevel(t) * getParadoxModifier(self, pm)) end,
 	action = function(self, t)
@@ -115,7 +115,7 @@ newTalent{
 	end,
 	info = function(self, t)
 		local duration = t.getDuration(self, t)
-		return ([[For the next %d turns you spread all damage that deals 10 or more points out over five turns rather then taking it all at once.
+		return ([[For the next %d turns you convert all non-temporal damage you receive into temporal damage spread out over six turns.
 		The duration will scale with your Paradox.]]):format (duration)
 	end,
 }
diff --git a/game/modules/tome/data/timed_effects.lua b/game/modules/tome/data/timed_effects.lua
index ad86b5ebd6e1ad1c81b89dc6b779e56053294e84..82d6e133c8de93a176abad5b7f3bfcc24d8b2760 100644
--- a/game/modules/tome/data/timed_effects.lua
+++ b/game/modules/tome/data/timed_effects.lua
@@ -2539,20 +2539,20 @@ newEffect{
 	on_gain = function(self, err) return "The fabric of time alters around #target#.", "+Damage Smearing" end,
 	on_lose = function(self, err) return "The fabric of time around #target# stabilizes.", "-Damage Smearing" end,
 	activate = function(self, eff)
-		eff.tmpid = self:addTemporaryValue("damage_smearing", eff.power)
+	--	eff.tmpid = self:addTemporaryValue("damage_smearing", eff.power)
 		--- Warning there can be only one time shield active at once for an actor
 		eff.particle = self:addParticles(Particles.new("time_shield", 1))
 	end,
 	deactivate = function(self, eff)
 		self:removeParticles(eff.particle)
-		self:removeTemporaryValue("damage_smearing", eff.tmpid)
+	--	self:removeTemporaryValue("damage_smearing", eff.tmpid)
 	end,
 }
 
 newEffect{
 	name = "SMEARED",
 	desc = "Smeared",
-	long_desc = function(self, eff) return ("Damage received in the past is returned as %0.2f arcane damage per turn."):format(eff.power) end,
+	long_desc = function(self, eff) return ("Damage received in the past is returned as %0.2f temporal damage per turn."):format(eff.power) end,
 	type = "time",
 	status = "detrimental",
 	parameters = { power=10 },
@@ -2568,7 +2568,7 @@ newEffect{
 		return old_eff
 	end,
 	on_timeout = function(self, eff)
-		DamageType:get(DamageType.ARCANE).projector(eff.src, self.x, self.y, DamageType.ARCANE, eff.power)
+		DamageType:get(DamageType.TEMPORAL).projector(eff.src, self.x, self.y, DamageType.TEMPORAL, eff.power)
 	end,
 }