From a45d734ee60df6e6aa0bed35f05f4db8306bf0b8 Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Wed, 21 Dec 2011 14:19:56 +0000
Subject: [PATCH] Switching control of your character will not prevent
 respecing talents

git-svn-id: http://svn.net-core.org/repos/t-engine4@4751 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/class/Player.lua | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/game/modules/tome/class/Player.lua b/game/modules/tome/class/Player.lua
index f27bec39d8..f8e619f53b 100644
--- a/game/modules/tome/class/Player.lua
+++ b/game/modules/tome/class/Player.lua
@@ -80,7 +80,7 @@ function _M:init(t, no_default)
 	t.rank = t.rank or 3
 	t.old_life = 0
 
-	t.money_value_multiplier = 1 -- changes amounts in gold piles and such
+	t.money_value_multiplier = t.money_value_multiplier or 1 -- changes amounts in gold piles and such
 
 	mod.class.Actor.init(self, t, no_default)
 	engine.interface.PlayerHotkeys.init(self, t)
@@ -88,7 +88,7 @@ function _M:init(t, no_default)
 
 	self.descriptor = self.descriptor or {}
 	self.died_times = self.died_times or {}
-	self.last_learnt_talents = { class={}, generic={} }
+	self.last_learnt_talents = self.last_learnt_talents or { class={}, generic={} }
 end
 
 function _M:onBirth(birther)
-- 
GitLab