From a45d734ee60df6e6aa0bed35f05f4db8306bf0b8 Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Wed, 21 Dec 2011 14:19:56 +0000 Subject: [PATCH] Switching control of your character will not prevent respecing talents git-svn-id: http://svn.net-core.org/repos/t-engine4@4751 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/class/Player.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/game/modules/tome/class/Player.lua b/game/modules/tome/class/Player.lua index f27bec39d8..f8e619f53b 100644 --- a/game/modules/tome/class/Player.lua +++ b/game/modules/tome/class/Player.lua @@ -80,7 +80,7 @@ function _M:init(t, no_default) t.rank = t.rank or 3 t.old_life = 0 - t.money_value_multiplier = 1 -- changes amounts in gold piles and such + t.money_value_multiplier = t.money_value_multiplier or 1 -- changes amounts in gold piles and such mod.class.Actor.init(self, t, no_default) engine.interface.PlayerHotkeys.init(self, t) @@ -88,7 +88,7 @@ function _M:init(t, no_default) self.descriptor = self.descriptor or {} self.died_times = self.died_times or {} - self.last_learnt_talents = { class={}, generic={} } + self.last_learnt_talents = self.last_learnt_talents or { class={}, generic={} } end function _M:onBirth(birther) -- GitLab