From 9d770e60b422a36527c80e5b32091fe39148b14f Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Sun, 19 Feb 2012 22:53:27 +0000
Subject: [PATCH] Talent equilibrium cost no longer factored into failure rates

git-svn-id: http://svn.net-core.org/repos/t-engine4@4890 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/class/Actor.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua
index caba67fe0d..ab8d8c1876 100644
--- a/game/modules/tome/class/Actor.lua
+++ b/game/modules/tome/class/Actor.lua
@@ -2313,7 +2313,7 @@ end
 
 --- Equilibrium check
 function _M:equilibriumChance(eq)
-	eq = (eq or 0) + self:getEquilibrium()
+	eq = self:getEquilibrium()
 	local wil = self:getWil()
 	-- Do not fail if below willpower
 	if eq < wil then return true, 100 end
-- 
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