From 9c7b5fd510c2ab0b1063d4aa147b89097b564d44 Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Sat, 26 Feb 2011 16:24:11 +0000 Subject: [PATCH] option for daynight cycle fix lightning overload git-svn-id: http://svn.net-core.org/repos/t-engine4@2851 51575b47-30f0-44d4-a5cc-537603b46e54 --- .../default/data/gfx/ui/button-left-sel.png | Bin 467 -> 0 bytes game/engines/default/data/gfx/ui/button-left.png | Bin 396 -> 0 bytes .../default/data/gfx/ui/button-middle-sel.png | Bin 244 -> 0 bytes .../engines/default/data/gfx/ui/button-middle.png | Bin 233 -> 0 bytes .../default/data/gfx/ui/button-right-sel.png | Bin 484 -> 0 bytes game/engines/default/data/gfx/ui/button-right.png | Bin 434 -> 0 bytes game/modules/tome/class/GameState.lua | 14 +++++++++++--- .../tome/data/quests/lightning-overload.lua | 3 ++- game/modules/tome/dialogs/GameOptions.lua | 9 +++++++++ game/modules/tome/load.lua | 1 + 10 files changed, 23 insertions(+), 4 deletions(-) delete mode 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z{`>gEhgyPyS}SKRd)}kp#&}14ozR@m`8MwktSt>n7BMi8n8RkU<<XJVY#qODp1QiP zyn(TTJwfTJHB0gzS>ebv9WBloPd2SPo6*eI`0Z?!LhgoRR@Yo5d(8qXLYo7xNbGvG z_ptn}_ox3apCjzDt8M=_9oA4+(|;auxtC33W`-8I#H3elv}DOn;7o{q$QqGaxsg-4 ZUXi2br*w3I9WeA5JYD@<);T3K0RZHysA>QJ diff --git a/game/modules/tome/class/GameState.lua b/game/modules/tome/class/GameState.lua index 7e2b8fcd9a..4310836bae 100644 --- a/game/modules/tome/class/GameState.lua +++ b/game/modules/tome/class/GameState.lua @@ -481,6 +481,17 @@ end --- Compute a day/night cycle -- Works by changing the tint of the map gradualy function _M:dayNightCycle() + local map = game.level.map + local shown = map.color_shown + local obscure = map.color_obscure + + if not config.settings.tome.daynight then + -- Restore defaults + map._map:setShown(unpack(shown)) + map._map:setObscure(unpack(obscure)) + return + end + local hour, minute = game.calendar:getTimeOfDay(game.turn) hour = hour + (minute / 60) local tint = {r = 0.1, g = 0.1, b = 0.1} @@ -505,9 +516,6 @@ function _M:dayNightCycle() endTint = { r = 0.1, g = 0.1, b = 0.1 } tint = doTint(startTint, endTint, (hour - 18) / 6) end - local map = game.level.map - local shown = map.color_shown - local obscure = map.color_obscure map._map:setShown(shown[1] * (tint.r+0.4), shown[2] * (tint.g+0.4), shown[3] * (tint.b+0.4), shown[4]) map._map:setObscure(obscure[1] * (tint.r+0.2), obscure[2] * (tint.g+0.2), obscure[3] * (tint.b+0.2), obscure[4]) end diff --git a/game/modules/tome/data/quests/lightning-overload.lua b/game/modules/tome/data/quests/lightning-overload.lua index af4f357a83..d86b654b31 100644 --- a/game/modules/tome/data/quests/lightning-overload.lua +++ b/game/modules/tome/data/quests/lightning-overload.lua @@ -58,11 +58,12 @@ on_grant = function(self, who) local m = game.zone:makeEntity(game.level, "actor", {special_rarity="derth_rarity"}, nil, true) local spot = game.level:pickSpot{type="npc", subtype="elemental"} if m and spot then + local x, y = util.findFreeGrid(spot.x, spot.y, 5, true, {[engine.Map.ACTOR]=true}) m.quest = true m.on_die = function(self) game.player:resolveSource():hasQuest("lightning-overload"):kill_one() end - game.zone:addEntity(game.level, m, "actor", spot.x, spot.y) + game.zone:addEntity(game.level, m, "actor", x, y) self.max_count = self.max_count + 1 end end diff --git a/game/modules/tome/dialogs/GameOptions.lua b/game/modules/tome/dialogs/GameOptions.lua index c2668d295d..ced055a1cf 100644 --- a/game/modules/tome/dialogs/GameOptions.lua +++ b/game/modules/tome/dialogs/GameOptions.lua @@ -110,6 +110,15 @@ function _M:generateList() self.c_list:drawItem(item) end,} + local zone = Textzone.new{width=self.c_desc.w, height=self.c_desc.h, text=string.toTString"Enables of disables day/night light variations effects..#WHITE#"} + list[#list+1] = { zone=zone, name=string.toTString"#GOLD##{bold}#Day/night light cycle#WHITE##{normal}#", status=function(item) + return tostring(config.settings.tome.daynight and "enabled" or "disabled") + end, fct=function(item) + config.settings.tome.daynight = not config.settings.tome.daynight + game:saveSettings("tome.daynight", ("tome.daynight = %s\n"):format(tostring(config.settings.tome.daynight))) + self.c_list:drawItem(item) + end,} + local zone = Textzone.new{width=self.c_desc.w, height=self.c_desc.h, text=string.toTString"Enables smooth fog-of-war.\nDisabling it will make the fog of war look 'blocky' but might gain a slight performance increase.#WHITE#"} list[#list+1] = { zone=zone, name=string.toTString"#GOLD##{bold}#Smooth fog of war#WHITE##{normal}#", status=function(item) return tostring(config.settings.tome.smooth_fov and "enabled" or "disabled") diff --git a/game/modules/tome/load.lua b/game/modules/tome/load.lua index 5652daa9f9..ac727484b9 100644 --- a/game/modules/tome/load.lua +++ b/game/modules/tome/load.lua @@ -198,6 +198,7 @@ if not config.settings.tome.smooth_move then config.settings.tome.smooth_move = if not config.settings.tome.gfx then config.settings.tome.gfx = {size="32x32", tiles="mushroom"} end if type(config.settings.tome.weather_effects) == "nil" then config.settings.tome.weather_effects = true end if type(config.settings.tome.smooth_fov) == "nil" then config.settings.tome.smooth_fov = true end +if type(config.settings.tome.daynight) == "nil" then config.settings.tome.daynight = true end Map.smooth_scroll = config.settings.tome.smooth_move return {require "mod.class.Game", require "mod.class.World"} -- GitLab