From 8e8c45b83684a78670cd7d341f3d8c333dea6c9b Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Mon, 12 Dec 2011 10:59:09 +0000 Subject: [PATCH] Fixed dying at the orc ambush git-svn-id: http://svn.net-core.org/repos/t-engine4@4726 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/data/quests/staff-absorption.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/modules/tome/data/quests/staff-absorption.lua b/game/modules/tome/data/quests/staff-absorption.lua index 2a88632d03..7e994ac4ed 100644 --- a/game/modules/tome/data/quests/staff-absorption.lua +++ b/game/modules/tome/data/quests/staff-absorption.lua @@ -77,7 +77,7 @@ start_ambush = function(self, who) -- Protect from other hits on the same turn self:setEffect(self.EFF_DAMAGE_SHIELD, 3, {power=1000000}) - local o, item, inven_id = player:findInAllInventoriesBy("define_as", "STAFF_ABSORPTION") + local o, item, inven_id = self:findInAllInventoriesBy("define_as", "STAFF_ABSORPTION") if o then self:removeObject(inven_id, item, true) o:removed() -- GitLab