diff --git a/game/modules/tome/data/general/encounters/maj-eyal-npcs.lua b/game/modules/tome/data/general/encounters/maj-eyal-npcs.lua
index cdbc9086a38283bd9b4242ce84326961c909b3fb..2ab5f27cb6de17e61e716f2154381ad160c01ff8 100644
--- a/game/modules/tome/data/general/encounters/maj-eyal-npcs.lua
+++ b/game/modules/tome/data/general/encounters/maj-eyal-npcs.lua
@@ -66,3 +66,15 @@ newEntity{
 	ai = "world_hostile", ai_state = {chase_distance=3},
 	on_encounter = {type="ambush", width=10, height=10, nb={3,5}, filters={{type="animal", subtype="canine"}}},
 }
+
+newEntity{
+	name = "dragon",
+	type = "hostile", subtype = "dragon", cant_be_moved=true,
+	display = 'D', color = colors.RED,
+	level_range = {12, nil},
+	sight = 3,
+	rarity = 12,
+	unit_power = 7,
+	ai = "world_hostile", ai_state = {chase_distance=3},
+	on_encounter = {type="ambush", width=10, height=10, nb={1,1}, filters={{type="dragon"}}},
+}
diff --git a/game/modules/tome/data/wda/maj-eyal.lua b/game/modules/tome/data/wda/maj-eyal.lua
index e3366b169ee447a3d09b4707d88defa593257154..06a1c25749ee48c3569c530646873ccf5d6e8a48 100644
--- a/game/modules/tome/data/wda/maj-eyal.lua
+++ b/game/modules/tome/data/wda/maj-eyal.lua
@@ -35,7 +35,7 @@ if wda.cur_patrols < 3 then
 end
 
 -- Spawn some hostiles
-if wda.cur_hostiles < 1 and rng.percent(5) then
+if wda.cur_hostiles < 4 and rng.percent(5) then
 	local e = game.zone:makeEntity(game.level, "encounters_npcs", {type="hostile"}, nil, true)
 	if e then
 		local spot = game.level:pickSpot{type="hostile", "random"}