diff --git a/game/modules/tome/data/general/encounters/maj-eyal-npcs.lua b/game/modules/tome/data/general/encounters/maj-eyal-npcs.lua index cdbc9086a38283bd9b4242ce84326961c909b3fb..2ab5f27cb6de17e61e716f2154381ad160c01ff8 100644 --- a/game/modules/tome/data/general/encounters/maj-eyal-npcs.lua +++ b/game/modules/tome/data/general/encounters/maj-eyal-npcs.lua @@ -66,3 +66,15 @@ newEntity{ ai = "world_hostile", ai_state = {chase_distance=3}, on_encounter = {type="ambush", width=10, height=10, nb={3,5}, filters={{type="animal", subtype="canine"}}}, } + +newEntity{ + name = "dragon", + type = "hostile", subtype = "dragon", cant_be_moved=true, + display = 'D', color = colors.RED, + level_range = {12, nil}, + sight = 3, + rarity = 12, + unit_power = 7, + ai = "world_hostile", ai_state = {chase_distance=3}, + on_encounter = {type="ambush", width=10, height=10, nb={1,1}, filters={{type="dragon"}}}, +} diff --git a/game/modules/tome/data/wda/maj-eyal.lua b/game/modules/tome/data/wda/maj-eyal.lua index e3366b169ee447a3d09b4707d88defa593257154..06a1c25749ee48c3569c530646873ccf5d6e8a48 100644 --- a/game/modules/tome/data/wda/maj-eyal.lua +++ b/game/modules/tome/data/wda/maj-eyal.lua @@ -35,7 +35,7 @@ if wda.cur_patrols < 3 then end -- Spawn some hostiles -if wda.cur_hostiles < 1 and rng.percent(5) then +if wda.cur_hostiles < 4 and rng.percent(5) then local e = game.zone:makeEntity(game.level, "encounters_npcs", {type="hostile"}, nil, true) if e then local spot = game.level:pickSpot{type="hostile", "random"}