From 809ec9e2a7dcd21a45af2dd6e8e2951b258b37b1 Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Tue, 22 Feb 2011 16:44:21 +0000 Subject: [PATCH] Vim now automatically increases when a foe is killed by 1+WIL/10; making Willpower useful for Corrupters git-svn-id: http://svn.net-core.org/repos/t-engine4@2796 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/class/Actor.lua | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua index 010fc096ad..6455b8638c 100644 --- a/game/modules/tome/class/Actor.lua +++ b/game/modules/tome/class/Actor.lua @@ -1182,6 +1182,7 @@ function _M:die(src) end -- Increase vim + if src and src.knowTalent and src:knowTalent(src.T_VIM_POOL) then src:incVim(1 + src:getWil() / 10)) end if src and src.attr and src:attr("vim_on_death") and not self:attr("undead") then src:incVim(src:attr("vim_on_death")) end if src and src.resolveSource and src:resolveSource().player then @@ -1648,14 +1649,14 @@ function _M:preUseTalent(ab, silent, fake) -- Paradox is special, it has no max, but the higher it is the higher the chance of something bad happening if (ab.paradox or ab.sustain_paradox) and not fake then local pa = ab.paradox or ab.sustain_paradox - + --check for Paradox Mastery if self:knowTalent(self.T_PARADOX_MASTERY) and self:isTalentActive(self.T_PARADOX_MASTERY) then modifier = self:getWil() * (1 + (self:getTalentLevel(self.T_PARADOX_MASTERY)/10) or 0 ) else modifier = self:getWil() end - + --print("[Paradox] Will modifier: ", modifier, "::", self:getParadox()) local chance = math.pow (((self:getParadox() - modifier)/200), 2)*((100 + self:combatFatigue()) / 100) -- Fail ? lose energy and 1/2 more paradox -- GitLab