From 7b1370a008e62b5b959c1e7288640fd553202b6e Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Mon, 7 Jan 2013 00:29:22 +0000 Subject: [PATCH] Stoning Poison does not turn to stone is removed early git-svn-id: http://svn.net-core.org/repos/t-engine4@6329 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/data/talents/cunning/poisons.lua | 2 +- game/modules/tome/data/timed_effects/physical.lua | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/game/modules/tome/data/talents/cunning/poisons.lua b/game/modules/tome/data/talents/cunning/poisons.lua index b57e68492c..e1ebdd87e1 100644 --- a/game/modules/tome/data/talents/cunning/poisons.lua +++ b/game/modules/tome/data/talents/cunning/poisons.lua @@ -384,7 +384,7 @@ newTalent{ end, info = function(self, t) return ([[Coat your weapons with a stoning poison, inflicting %d nature damage per turn for %d turns. - When the poison ends, the victim turns to stone for %d turns. + When the poison runs its full duration, the victim will turn to stone for %d turns. The damage scales with your Cunning.]]): format(damDesc(self, DamageType.NATURE, t.getDOT(self, t)), t.getDuration(self, t), t.getEffect(self, t)) end, diff --git a/game/modules/tome/data/timed_effects/physical.lua b/game/modules/tome/data/timed_effects/physical.lua index 09a5124f21..d114c4813d 100644 --- a/game/modules/tome/data/timed_effects/physical.lua +++ b/game/modules/tome/data/timed_effects/physical.lua @@ -242,7 +242,7 @@ newEffect{ activate = function(self, eff) end, deactivate = function(self, eff) - if self:canBe("stun") and self:canBe("stone") and self:canBe("instakill") then + if eff.dur <= 0 and self:canBe("stun") and self:canBe("stone") and self:canBe("instakill") then self:setEffect(self.EFF_STONED, eff.stone, {}) end end, -- GitLab