From 79a919e9cfc899b8c39fab887ad874864f97fde7 Mon Sep 17 00:00:00 2001
From: Alexander Sedov <alex0player@gmail.com>
Date: Mon, 15 Dec 2014 07:12:05 +0300
Subject: [PATCH] removeEffectsFilter now is not limited by effects' number.

---
 game/modules/tome/class/Actor.lua | 18 ++++++++++++------
 1 file changed, 12 insertions(+), 6 deletions(-)

diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua
index b977ab67ab..32bdd0c267 100644
--- a/game/modules/tome/class/Actor.lua
+++ b/game/modules/tome/class/Actor.lua
@@ -5515,7 +5515,6 @@ end
 
 --- Remove all effects based on a filter
 function _M:removeEffectsFilter(t, nb, silent, force)
-	nb = nb or 100000
 	local effs = {}
 	local removed = 0
 
@@ -5528,11 +5527,18 @@ function _M:removeEffectsFilter(t, nb, silent, force)
 		end
 	end
 
-	while #effs > 0 and nb > 0 do
-		local eff = rng.tableRemove(effs)
-		self:removeEffect(eff, silent, force)
-		nb = nb - 1
-		removed = removed + 1
+	if nb then
+		while #effs > 0 and nb > 0 do
+			local eff = rng.tableRemove(effs)
+			self:removeEffect(eff, silent, force)
+			nb = nb - 1
+			removed = removed + 1
+		end
+	else
+		removed = #effs
+		for i = 1,#effs do
+			self:removeEffect(effs[i], silent, force)
+		end
 	end
 	return removed
 end
-- 
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