From 76b1efcae34c76b85794d93f9c787576f42ed225 Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Tue, 1 May 2012 21:01:03 +0000 Subject: [PATCH] Pinning Shot limited to 5 turns at most git-svn-id: http://svn.net-core.org/repos/t-engine4@5073 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/data/talents/techniques/archery.lua | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/game/modules/tome/data/talents/techniques/archery.lua b/game/modules/tome/data/talents/techniques/archery.lua index c2a06c8850..5555bc9b41 100644 --- a/game/modules/tome/data/talents/techniques/archery.lua +++ b/game/modules/tome/data/talents/techniques/archery.lua @@ -310,10 +310,11 @@ newTalent{ range = archery_range, tactical = { ATTACK = { weapon = 1 }, DISABLE = { pin = 2 } }, requires_target = true, + getDur = function(self, t) return ({2, 3, 4, 4, 5})[util.bound(self:getTalentLevelRaw(t), 1, 5)] end, on_pre_use = function(self, t, silent) if not self:hasArcheryWeapon() then if not silent then game.logPlayer(self, "You require a bow or sling for this talent.") end return false end return true end, archery_onhit = function(self, t, target, x, y) if target:canBe("pin") then - target:setEffect(target.EFF_PINNED, 2 + self:getTalentLevelRaw(t), {apply_power=self:combatAttack()}) + target:setEffect(target.EFF_PINNED, t.getDur(self, t), {apply_power=self:combatAttack()}) else game.logSeen(target, "%s resists!", target.name:capitalize()) end @@ -328,7 +329,7 @@ newTalent{ return ([[You fire a pinning shot, doing %d%% damage and pinning your target to the ground for %d turns. Pinning chance increase with your Dexterity stat.]]) :format(self:combatTalentWeaponDamage(t, 1, 1.4) * 100, - 2 + self:getTalentLevelRaw(t)) + t.getDur(self, t)) end, } -- GitLab