From 7039ac822592d9e617d57c890fe14fe8976e1833 Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Wed, 15 May 2013 22:33:37 +0000 Subject: [PATCH] Retribution goes on cooldown when it explodes git-svn-id: http://svn.net-core.org/repos/t-engine4@6728 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/class/Actor.lua | 1 + 1 file changed, 1 insertion(+) diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua index 62575301fe..32463d882b 100644 --- a/game/modules/tome/class/Actor.lua +++ b/game/modules/tome/class/Actor.lua @@ -1611,6 +1611,7 @@ function _M:onTakeHit(value, src) -- Deactivate without loosing energy self:forceUseTalent(self.T_RETRIBUTION, {ignore_energy=true, ignore_cd=true}) + self:startTalentCooldown(self.T_RETRIBUTION) -- Explode! game.logSeen(self, "%s unleashes the stored damage in retribution!", self.name:capitalize()) -- GitLab