From 7039ac822592d9e617d57c890fe14fe8976e1833 Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Wed, 15 May 2013 22:33:37 +0000
Subject: [PATCH] Retribution goes on cooldown when it explodes

git-svn-id: http://svn.net-core.org/repos/t-engine4@6728 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/class/Actor.lua | 1 +
 1 file changed, 1 insertion(+)

diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua
index 62575301fe..32463d882b 100644
--- a/game/modules/tome/class/Actor.lua
+++ b/game/modules/tome/class/Actor.lua
@@ -1611,6 +1611,7 @@ function _M:onTakeHit(value, src)
 
 			-- Deactivate without loosing energy
 			self:forceUseTalent(self.T_RETRIBUTION, {ignore_energy=true, ignore_cd=true})
+			self:startTalentCooldown(self.T_RETRIBUTION)
 
 			-- Explode!
 			game.logSeen(self, "%s unleashes the stored damage in retribution!", self.name:capitalize())
-- 
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