From 6e3ad93df5b883834008d3f58fdfec836c323680 Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Fri, 13 May 2011 23:32:36 +0000 Subject: [PATCH] Creatures in the Heart of the Gloom wont have the radiant fear talent git-svn-id: http://svn.net-core.org/repos/t-engine4@3357 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/data/zones/heart-gloom/npcs.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/modules/tome/data/zones/heart-gloom/npcs.lua b/game/modules/tome/data/zones/heart-gloom/npcs.lua index c03a47a1d0..5d82c51e6c 100644 --- a/game/modules/tome/data/zones/heart-gloom/npcs.lua +++ b/game/modules/tome/data/zones/heart-gloom/npcs.lua @@ -24,7 +24,7 @@ local gloomify = function(add, mult) mult = mult or 1 return function(e) if e.rarity then - local list = {"T_GLOOM", "T_AGONY", "T_REPROACH", "T_DARK_TENDRILS", "T_BLINDSIDE", "T_RADIANT_FEAR"} + local list = {"T_GLOOM", "T_AGONY", "T_REPROACH", "T_DARK_TENDRILS", "T_BLINDSIDE"} e[#e+1] = resolvers.talents{[ Talents[rng.table(list)] ] = {base=1, every=5, max=6}} e.rarity = math.ceil(e.rarity * mult + add) e.name = rng.table{"gloomy ", "deformed ", "sick "}..e.name -- GitLab