From 6e3ad93df5b883834008d3f58fdfec836c323680 Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Fri, 13 May 2011 23:32:36 +0000
Subject: [PATCH] Creatures in the Heart of the Gloom wont have the radiant
 fear talent

git-svn-id: http://svn.net-core.org/repos/t-engine4@3357 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/data/zones/heart-gloom/npcs.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/data/zones/heart-gloom/npcs.lua b/game/modules/tome/data/zones/heart-gloom/npcs.lua
index c03a47a1d0..5d82c51e6c 100644
--- a/game/modules/tome/data/zones/heart-gloom/npcs.lua
+++ b/game/modules/tome/data/zones/heart-gloom/npcs.lua
@@ -24,7 +24,7 @@ local gloomify = function(add, mult)
 	mult = mult or 1
 	return function(e)
 		if e.rarity then
-			local list = {"T_GLOOM", "T_AGONY", "T_REPROACH", "T_DARK_TENDRILS", "T_BLINDSIDE", "T_RADIANT_FEAR"}
+			local list = {"T_GLOOM", "T_AGONY", "T_REPROACH", "T_DARK_TENDRILS", "T_BLINDSIDE"}
 			e[#e+1] = resolvers.talents{[ Talents[rng.table(list)] ] = {base=1, every=5, max=6}}
 			e.rarity = math.ceil(e.rarity * mult + add)
 			e.name = rng.table{"gloomy ", "deformed ", "sick "}..e.name
-- 
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