diff --git a/game/modules/tome/data/zones/heart-gloom/npcs.lua b/game/modules/tome/data/zones/heart-gloom/npcs.lua index c03a47a1d0d15824e45bd3e338cadf7c228ac5c3..5d82c51e6c0bfe413c8f012326b45dfead001019 100644 --- a/game/modules/tome/data/zones/heart-gloom/npcs.lua +++ b/game/modules/tome/data/zones/heart-gloom/npcs.lua @@ -24,7 +24,7 @@ local gloomify = function(add, mult) mult = mult or 1 return function(e) if e.rarity then - local list = {"T_GLOOM", "T_AGONY", "T_REPROACH", "T_DARK_TENDRILS", "T_BLINDSIDE", "T_RADIANT_FEAR"} + local list = {"T_GLOOM", "T_AGONY", "T_REPROACH", "T_DARK_TENDRILS", "T_BLINDSIDE"} e[#e+1] = resolvers.talents{[ Talents[rng.table(list)] ] = {base=1, every=5, max=6}} e.rarity = math.ceil(e.rarity * mult + add) e.name = rng.table{"gloomy ", "deformed ", "sick "}..e.name