diff --git a/game/modules/tome/class/Player.lua b/game/modules/tome/class/Player.lua
index 53af85e5c2ad5d1d56d2521c54df542995dbabfb..116e130c83d095b62f066bea37f64756b4e79bae 100644
--- a/game/modules/tome/class/Player.lua
+++ b/game/modules/tome/class/Player.lua
@@ -734,29 +734,43 @@ function _M:automaticTalents()
 	if self.no_automatic_talents then return end
 
 	self:attr("_forbid_sounds", 1)
+	local uses = {}
 	for tid, c in pairs(self.talents_auto) do
 		local t = self.talents_def[tid]
 		local spotted = spotHostiles(self)
 		if (t.mode ~= "sustained" or not self.sustain_talents[tid]) and not self.talents_cd[tid] and self:preUseTalent(t, true, true) and (not t.auto_use_check or t.auto_use_check(self, t)) then
 			if (c == 1) or (c == 2 and #spotted <= 0) or (c == 3 and #spotted > 0) then
 				if c ~= 2 then
-					self:useTalent(tid)
+					uses[#uses+1] = {name=t.name, no_energy=t.no_energy == true and 0 or 1, cd=self:getTalentCooldown(t) or 0, fct=function() self:useTalent(tid) end}
 				else
 					if not self:attr("blind") then
-						self:useTalent(tid,nil,nil,nil,self)
+						uses[#uses+1] = {name=t.name, no_energy=t.no_energy == true and 0 or 1, cd=self:getTalentCooldown(t) or 0, fct=function() self:useTalent(tid,nil,nil,nil,self) end}
 					end
 				end
 			end
 			if c == 4 and #spotted > 0 then
 				for fid, foe in pairs(spotted) do
 					if foe.x >= self.x-1 and foe.x <= self.x+1 and foe.y >= self.y-1 and foe.y <= self.y+1 then
-						self:useTalent(tid)
-						break
+						uses[#uses+1] = {name=t.name, no_energy=t.no_energy == true and 0 or 1, cd=self:getTalentCooldown(t) or 0, fct=function() self:useTalent(tid) end}
 					end
 				end
 			end
 		end
 	end
+	table.sort(uses, function(a, b)
+		if a.no_energy < b.no_energy then return true
+		elseif a.no_energy > b.no_energy then return false
+		else
+			if a.cd > b.cd then return true
+			else return false
+			end
+		end
+	end)
+	table.print(uses)
+	for _, use in ipairs(uses) do
+		use.fct()
+		if use.no_energy == 1 then break end
+	end
 	self:attr("_forbid_sounds", -1)
 end