From 515afcb0a8b16bdb7f060dcef393753ced0bbda1 Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Mon, 10 Dec 2012 12:13:19 +0000
Subject: [PATCH] fix

git-svn-id: http://svn.net-core.org/repos/t-engine4@6035 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/data/wda/eyal.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/data/wda/eyal.lua b/game/modules/tome/data/wda/eyal.lua
index 798eb4352f..377440085c 100644
--- a/game/modules/tome/data/wda/eyal.lua
+++ b/game/modules/tome/data/wda/eyal.lua
@@ -44,7 +44,7 @@ if zone == "Maj'Eyal" then
 
 	-- Spawn random encounters
 	local g = game.level.map(game.player.x, game.player.y, Map.TERRAIN)
-	if g and g.can_encounter then
+	if g and g.can_encounter and not game.player.no_worldmap_encounter then
 		local type = encounter_chance(game.player)
 		if type then
 			game.level:setEntitiesList("maj_eyal_encounters_rng", game.zone:computeRarities("maj_eyal_encounters_rng", game.level:getEntitiesList("maj_eyal_encounters"), game.level, nil))
-- 
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