diff --git a/game/engines/default/engine/interface/ActorAI.lua b/game/engines/default/engine/interface/ActorAI.lua index 9e0b6c4a030be0c7f810ffc9da4df2aac864e600..8c88d41165b3736125555fa9730f378b4eb48d0f 100644 --- a/game/engines/default/engine/interface/ActorAI.lua +++ b/game/engines/default/engine/interface/ActorAI.lua @@ -123,7 +123,6 @@ function _M:doAI() local target_pos = self.ai_target.actor and self.fov and self.fov.actors and self.fov.actors[self.ai_target.actor] if target_pos then local tx, ty = self:aiSeeTargetPos(self.ai_target.actor) - print("======")table.print(self.ai_state.target_last_seen or {})print("======") self.ai_state.target_last_seen=table.merge(self.ai_state.target_last_seen or {}, {x=tx, y=ty, turn=self.fov_last_turn}) -- Merge to keep obfuscation data end @@ -146,8 +145,6 @@ end function _M:setTarget(target, last_seen) self.ai_target.actor = target if last_seen then - print("===============+SETTING LAST SEEN ON", self.name, self.uid, " to last seen ", last_seen) - util.show_traceback() self.ai_state.target_last_seen = last_seen else local target_pos = target and self.fov and self.fov.actors and self.fov.actors[self.ai_target.actor] or {x=self.x, y=self.y}