diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua
index 858fc848088c9c41aa4382d61af4c20f1fbd32e7..852600b854f8f9993d9c53f5c4e00c7d8bfcee0a 100644
--- a/game/modules/tome/class/Actor.lua
+++ b/game/modules/tome/class/Actor.lua
@@ -1540,7 +1540,7 @@ function _M:onHeal(value, src)
 		end
 	end
 
-	print("[HEALING]", self.uid, self.name, "for", value)
+--	print("[HEALING]", self.uid, self.name, "for", value)
 	if not self.resting and value >= 1 and game.level.map.seens(self.x, self.y) then
 		local sx, sy = game.level.map:getTileToScreen(self.x, self.y)
 		game.flyers:add(sx, sy, 30, rng.float(-3, -2), (rng.range(0,2)-1) * 0.5, tostring(math.ceil(value)), {255,255,0})