diff --git a/game/modules/tome/data/talents/misc/races.lua b/game/modules/tome/data/talents/misc/races.lua index a35323f051a41a74b92f9f74f7ff8f71477c9dbf..e7286d43f0d52b5070bbf717a70816a09a9951e6 100644 --- a/game/modules/tome/data/talents/misc/races.lua +++ b/game/modules/tome/data/talents/misc/races.lua @@ -335,6 +335,7 @@ newTalent{ type = "immovable", subtype = "plants", display = "#", name = "treant", color=colors.GREEN, + resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/immovable_plants_treant.png", display_h=2, display_y=-1}}}, desc = "A very strong near-sentient tree.", body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 }, @@ -642,8 +643,11 @@ newTalent{ cooldown = function(self, t) return 50 - self:getTalentLevel(t) * 3 end, range = 4, no_npc_use = true, + requires_target = true, + direct_hit = true, + target = function(self, t) return {type="hit", range=self:getTalentRange(t), talent=t} end, action = function(self, t) - local tg = {type="hit", range=self:getTalentRange(t), talent=t} + local tg = self:getTalentTarget(t) local x, y = self:getTarget(tg) if not x or not y then return nil end self:project(tg, x, y, function(px, py)