diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua
index ae0ce37f0c774e1aea845462c7aa1de29c34fed1..34a9f9ac795133feb7b3c094fd763cd34be09cc5 100644
--- a/game/modules/tome/class/Actor.lua
+++ b/game/modules/tome/class/Actor.lua
@@ -1809,7 +1809,7 @@ function _M:preUseTalent(ab, silent, fake)
 		return false
 	end
 	-- When silenced you can deactivate spells but not activate them
-	if ab.no_silence and self:attr("silence") and (ab.mode ~= "sustained" or self:isTalentActive(ab.id)) then
+	if ab.no_silence and self:attr("silence") and (ab.mode ~= "sustained" or not self:isTalentActive(ab.id)) then
 		if not silent then game.logSeen(self, "%s is silenced and cannot use %s.", self.name:capitalize(), ab.name) end
 		return false
 	end