From 28e012fbbf603e1ad8720f195487d12b2558050d Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Wed, 27 Oct 2010 14:59:40 +0000
Subject: [PATCH] Slime talents are learnt directly now

git-svn-id: http://svn.net-core.org/repos/t-engine4@1635 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/data/general/objects/potions.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/data/general/objects/potions.lua b/game/modules/tome/data/general/objects/potions.lua
index 9169096dbb..e9cad187c8 100644
--- a/game/modules/tome/data/general/objects/potions.lua
+++ b/game/modules/tome/data/general/objects/potions.lua
@@ -238,7 +238,7 @@ newEntity{ base = "BASE_POTION",
 		game.logSeen(who, "%s quaffs the slime juice. Yuck.", who.name:capitalize())
 		-- 1% chance of gaining slime mold powers
 		if rng.percent(1) then
-			who:learnTalentType("wild-gift/slime", false)
+			who:learnTalentType("wild-gift/slime", true)
 			game.logSeen(who, "%s is transformed by the slime mold juice.", who.name:capitalize())
 			game.logPlayer(who, "#00FF00#You gain an affinity for the molds. You can now learn new slime talents (press G).")
 		end
-- 
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