From 28e012fbbf603e1ad8720f195487d12b2558050d Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Wed, 27 Oct 2010 14:59:40 +0000 Subject: [PATCH] Slime talents are learnt directly now git-svn-id: http://svn.net-core.org/repos/t-engine4@1635 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/data/general/objects/potions.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/modules/tome/data/general/objects/potions.lua b/game/modules/tome/data/general/objects/potions.lua index 9169096dbb..e9cad187c8 100644 --- a/game/modules/tome/data/general/objects/potions.lua +++ b/game/modules/tome/data/general/objects/potions.lua @@ -238,7 +238,7 @@ newEntity{ base = "BASE_POTION", game.logSeen(who, "%s quaffs the slime juice. Yuck.", who.name:capitalize()) -- 1% chance of gaining slime mold powers if rng.percent(1) then - who:learnTalentType("wild-gift/slime", false) + who:learnTalentType("wild-gift/slime", true) game.logSeen(who, "%s is transformed by the slime mold juice.", who.name:capitalize()) game.logPlayer(who, "#00FF00#You gain an affinity for the molds. You can now learn new slime talents (press G).") end -- GitLab