diff --git a/game/modules/tome/data/talents/gifts/summon-distance.lua b/game/modules/tome/data/talents/gifts/summon-distance.lua index 0d8bd403f5f04ff35623ebe005586d8736f3a488..029af48d2f58239f36b68eeb15276baa2196578c 100644 --- a/game/modules/tome/data/talents/gifts/summon-distance.lua +++ b/game/modules/tome/data/talents/gifts/summon-distance.lua @@ -253,7 +253,6 @@ newTalent{ desc = [[A strange reptilian creature with three smouldering heads.]], autolevel = "none", ai = "summoned", ai_real = "tactical", ai_state = { talent_in=1, ally_compassion=10}, - ai_tactic = resolvers.tactic"melee", stats = {str=0, dex=0, con=0, cun=0, wil=0, mag=0}, inc_stats = { wil=15 + self:getWil() * self:getTalentLevel(t) / 5, str=18, con=10 + self:getTalentLevel(t) * 2 + self:getTalentLevelRaw(self.T_RESILIENCE)*2}, @@ -412,7 +411,6 @@ newTalent{ desc = [[A mighty fire drake.]], autolevel = "none", ai = "summoned", ai_real = "tactical", ai_state = { talent_in=1, ally_compassion=10}, - ai_tactic = resolvers.tactic"melee", stats = {str=0, dex=0, con=0, cun=0, wil=0, mag=0}, inc_stats = { str=15 + self:getWil() * self:getTalentLevel(t) / 5, wil=38, con=20 + self:getTalentLevel(t) * 3 + self:getTalentLevelRaw(self.T_RESILIENCE) * 2, }, level_range = {self.level, self.level}, exp_worth = 0, diff --git a/game/modules/tome/data/timed_effects.lua b/game/modules/tome/data/timed_effects.lua index 82d6e133c8de93a176abad5b7f3bfcc24d8b2760..b5691e3aca0261b14785d233852334b0ef841a6c 100644 --- a/game/modules/tome/data/timed_effects.lua +++ b/game/modules/tome/data/timed_effects.lua @@ -320,7 +320,7 @@ newEffect{ newEffect{ name = "FROZEN", desc = "Frozen", - long_desc = function(self, eff) return ("The target is encased in ice. All damage done to you will be split, 40%% absorbed by the ice and 60%% by yourself. Your defense is nullified while in the ice and you may only attack the ice but you are also immune to any new detrimental status effects. %d HP on the iceblock remaining."):format(eff.hp) end, + long_desc = function(self, eff) return ("The target is encased in ice. All damage done to you will be split, 40%% absorbed by the ice and 60%% by yourself. Your defense is nullified while in the ice and you may only attack the ice but you are also immune to any new detrimental status effects. The target can not teleport or heal while frozen. %d HP on the iceblock remaining."):format(eff.hp) end, type = "magical", status = "detrimental", parameters = {},