diff --git a/game/modules/tome/data/general/objects/world-artifacts.lua b/game/modules/tome/data/general/objects/world-artifacts.lua index 28e2c93d77e304b6b6123e497319771939dc390a..1bf5e09a88420f7cd9248beeef60641bf6ebad96 100644 --- a/game/modules/tome/data/general/objects/world-artifacts.lua +++ b/game/modules/tome/data/general/objects/world-artifacts.lua @@ -3103,14 +3103,14 @@ newEntity{ base = "BASE_MINDSTAR", act = function(self) self:useEnergy() if self.power < self.max_power then - self.power=self.power + 1 + self.power=self.power + 1 end if not self.worn_by then return end if game.level and not game.level:hasEntity(self.worn_by) and not self.worn_by.player then self.worn_by = nil return end if self.worn_by:attr("dead") then return end if not rng.percent(25) then return end self.use_talent.id=rng.table{ "T_FIRE_BREATH", "T_ICE_BREATH", "T_LIGHTNING_BREATH", "T_SAND_BREATH", "T_CORROSIVE_BREATH" } - game.logSeen(self.worn_by, "#GOLD#The %s shifts colour!", self.name:capitalize()) +-- game.logSeen(self.worn_by, "#GOLD#The %s shifts colour!", self.name:capitalize()) end, max_power = 30, power_regen = 1, --[[use_power = { name = "release a random breath", power = 40,