From 0c2444906e66939c2f4d622899aae4326a4c84d9 Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Fri, 20 May 2011 11:26:28 +0000
Subject: [PATCH] Random zones from the Exploratory Farportal will not let you
 get out of the normal level range, nor let you miss the way back home

git-svn-id: http://svn.net-core.org/repos/t-engine4@3418 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/class/GameState.lua | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/game/modules/tome/class/GameState.lua b/game/modules/tome/class/GameState.lua
index 75e13f875c..70a5e528d3 100644
--- a/game/modules/tome/class/GameState.lua
+++ b/game/modules/tome/class/GameState.lua
@@ -1232,6 +1232,7 @@ function _M:createRandomZone(zbase)
 		ambient_music = rng.table(musics),
 		min_material_level = data.min_material_level,
 		max_material_level = data.max_material_level,
+		persistent = "zone_temporary",
 		reload_lists = false,
 		generator =  {
 			map = layout.gen(data),
@@ -1239,6 +1240,7 @@ function _M:createRandomZone(zbase)
 			trap = { class = "engine.generator.trap.Random", nb_trap = nb_trap, },
 			object = { class = "engine.generator.object.Random", nb_object = nb_object, },
 		},
+		levels = { [1] = { generator = { map = { up = data:getFloor() } } } },
 		npc_list = npcs,
 		grid_list = grids,
 		object_list = mod.class.Object:loadList("/data/general/objects/objects.lua"),
-- 
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