From 0bcfc5fafd910783df54aa3c9fa5f669e99e730f Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Fri, 3 Jun 2011 22:46:56 +0000 Subject: [PATCH] Gloves and Gauntlets artifacts now provide armour git-svn-id: http://svn.net-core.org/repos/t-engine4@3580 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/data/general/objects/boss-artifacts.lua | 1 + game/modules/tome/data/general/objects/world-artifacts.lua | 5 +++++ 2 files changed, 6 insertions(+) diff --git a/game/modules/tome/data/general/objects/boss-artifacts.lua b/game/modules/tome/data/general/objects/boss-artifacts.lua index 55d69ec571..e74095b0a6 100644 --- a/game/modules/tome/data/general/objects/boss-artifacts.lua +++ b/game/modules/tome/data/general/objects/boss-artifacts.lua @@ -753,6 +753,7 @@ newEntity{ base = "BASE_GLOVES", define_as = "FLAMEWROUGHT", inc_stats = { [Stats.STAT_WIL] = 3, }, resists = { [DamageType.FIRE]= 10, }, inc_damage = { [DamageType.FIRE]= 5, }, + combat_armor = 2, combat = { dam = 5, apr = 7, diff --git a/game/modules/tome/data/general/objects/world-artifacts.lua b/game/modules/tome/data/general/objects/world-artifacts.lua index 7252d6ac7c..646bac4918 100644 --- a/game/modules/tome/data/general/objects/world-artifacts.lua +++ b/game/modules/tome/data/general/objects/world-artifacts.lua @@ -1102,6 +1102,7 @@ newEntity{ base = "BASE_GLOVES", wielder = { talent_cd_reduction={[Talents.T_CLINCH]=2}, inc_stats = { [Stats.STAT_CON] = 4 }, + combat_armor = 1, disarm_immune=0.3, knockback_immune=0.3, stun_immune=0.3, @@ -1131,6 +1132,7 @@ newEntity{ base = "BASE_GAUNTLETS", combat_physcrit = 10, combat_spellcrit = 10, combat_critical_power = 50, + combat_armor = 6, combat = { dam = 35, apr = 10, @@ -1157,6 +1159,7 @@ newEntity{ base = "BASE_GLOVES", inc_stats = { [Stats.STAT_STR] = 4, }, resists = { [DamageType.COLD]= 10, [DamageType.LIGHTNING] = 10, }, knockback_immune = 0.5, + combat_armor = 2, max_life = 60, combat = { dam = 16, @@ -1189,6 +1192,7 @@ newEntity{ base = "BASE_GAUNTLETS", resists_cap = { [DamageType.LIGHTNING] = 5 }, combat_spellcrit = 5, combat_critical_power = 20, + combat_armor = 3, combat = { dam = 22, apr = 10, @@ -1915,6 +1919,7 @@ newEntity{ base = "BASE_GAUNTLETS", [Talents.T_CLINCH]=2, }, fatigue = 10, + combat_armor = 7, inc_damage = { [DamageType.PHYSICAL]=5, [DamageType.ACID]=10, }, resists = {[DamageType.ACID] = 20, [DamageType.PHYSICAL] = 10, }, resists_cap = {[DamageType.ACID] = 10, [DamageType.PHYSICAL] = 5, }, -- GitLab