diff --git a/game/modules/tome/data/zones/ruined-dungeon/grids.lua b/game/modules/tome/data/zones/ruined-dungeon/grids.lua index d706fb1eb763554e84c84292cba27690af4b7f5b..bdb6c3c73d1c50dcd4c53ca58bd7e56f961124ee 100644 --- a/game/modules/tome/data/zones/ruined-dungeon/grids.lua +++ b/game/modules/tome/data/zones/ruined-dungeon/grids.lua @@ -109,7 +109,7 @@ newEntity{ elseif self.portal_type == "darkness" then text = "The orb seems to absorb all light." elseif self.portal_type == "blood" then text = "The orb is drips with thick blood." - elseif self.portal_type == "grave" then text = "The orb smells like a rotten corpse." + elseif self.portal_type == "ice" then text = "The orb is icy to the touch." elseif self.portal_type == "time" then text = "Time seems to slow down around the orb." elseif self.portal_type == "mind" then text = "Your mind is filled with strange thoughts as you approach the orb." elseif self.portal_type == "blight" then text = "The orb seems to corrupt all it touches." diff --git a/game/modules/tome/data/zones/ruined-dungeon/zone.lua b/game/modules/tome/data/zones/ruined-dungeon/zone.lua index d1071e9d32f14b2256131dea23e6d82aac91a48c..62be5e7e34e7e3ffc8d81529a0c0a5a3e3e9ade5 100644 --- a/game/modules/tome/data/zones/ruined-dungeon/zone.lua +++ b/game/modules/tome/data/zones/ruined-dungeon/zone.lua @@ -60,7 +60,7 @@ return { -- Randomly assign portal types local types = ({ DEFAULT = {"wind", "earth", "fire", "water", "arcane", "nature"}, - ALT1 = {"darkness", "blood", "grave", "time", "mind", "blight"}, + ALT1 = {"darkness", "blood", "time", "ice", "mind", "blight"}, })[game.zone.clues_layout] local _, portals = level:pickSpot{type="portal", subtype="portal"} for i, spot in ipairs(portals) do @@ -89,7 +89,7 @@ return { for i, spot in ipairs(guardians) do while true do local m = game.zone:makeEntity(level, "actor", guardian_filter, nil, true) - if m then + if m and not m.can_pass.pass_wall then game.zone:addEntity(level, m, "actor", spot.x, spot.y) break end @@ -102,7 +102,7 @@ return { local Dialog = require("engine.ui.Dialog") local order = ({ DEFAULT = {"water", "earth", "wind", "nature", "arcane", "fire"}, - ALT1 = {"darkness", "blood", "grave", "time", "mind", "blight"}, + ALT1 = {"darkness", "blood", "time", "ice", "mind", "blight"}, })[game.zone.clues_layout] local o = game.level.orbs_touched o[#o+1] = type