diff --git a/game/engines/default/engine/Game.lua b/game/engines/default/engine/Game.lua
index 55c184212309c80c8e2fe5e04a15812ddbd6237e..ee3843dd7bc29bc3ee1cdddefc1931348dac51f5 100644
--- a/game/engines/default/engine/Game.lua
+++ b/game/engines/default/engine/Game.lua
@@ -425,6 +425,7 @@ end
 -- Threads will be auto joined when the module exits or when it can
 -- ALL THREADS registered *MUST* return true when they exit
 function _M:registerThread(th, linda)
+error("Threads unsuported yet")
 	print("[THREAD] registering", th, linda, #self.__threads+1)
 	self.__threads[#self.__threads+1] = {th=th, linda=linda}
 	return #self.__threads
@@ -434,6 +435,7 @@ end
 -- @param timeout the time in seconds to wait for each thread
 function _M:joinThreads(timeout)
 	for i = #self.__threads, 1, -1 do
+error("Threads unsuported yet")
 		local th = self.__threads[i].th
 		print("[THREAD] Thread join", i, th)
 		local v, err = th:join(timeout)
diff --git a/game/engines/default/modules/boot/dialogs/MainMenu.lua b/game/engines/default/modules/boot/dialogs/MainMenu.lua
index 89d67522d2ab9539bcf371ecf456c7ad7b203a7f..98a8bf8565dead6f123781afcdd11ac46ede163e 100644
--- a/game/engines/default/modules/boot/dialogs/MainMenu.lua
+++ b/game/engines/default/modules/boot/dialogs/MainMenu.lua
@@ -46,6 +46,7 @@ function _M:init()
 		game:registerDialog(menu)
 	end}
 	l[#l+1] = {name="Exit", fct=function() game:onQuit() end}
+	if config.settings.cheat then l[#l+1] = {name="Reboot", fct=function() util.showMainMenu() end} end
 
 	self.c_background = Button.new{text=game.stopped and "Enable background" or "Disable background", width=150, fct=function() self:switchBackground() end}
 	self.c_version = Textzone.new{auto_width=true, auto_height=true, text=("#{bold}##B9E100#T-Engine4 version: %d.%d.%d"):format(engine.version[1], engine.version[2], engine.version[3])}
diff --git a/src/main.c b/src/main.c
index 271ce3d794db2f246af5a0c70cee9aecacd11448..88522aa248eed601fd93bdd784cb089ed020926c 100644
--- a/src/main.c
+++ b/src/main.c
@@ -781,7 +781,7 @@ void boot_lua(int state, bool rebooting, int argc, char *argv[])
 		SDL_WM_SetCaption("T-Engine4", NULL);
 
 		// Now we can open lua lanes, the physfs paths are set and it can load it's lanes-keeper.lua file
-		luaopen_lanes(L);
+//		luaopen_lanes(L);
 
 		// And run the lua engine scripts
 		if (!luaL_loadfile(L, "/loader/init.lua"))