From 029e73d19a78a4881c9271cd581365d14beabafe Mon Sep 17 00:00:00 2001
From: DarkGod <darkgod@net-core.org>
Date: Mon, 6 Oct 2014 01:12:18 +0200
Subject: [PATCH] GameState:findEventGridRadius also returns the center of the
 grids

---
 game/modules/tome/class/GameState.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/class/GameState.lua b/game/modules/tome/class/GameState.lua
index a284800df7..d57fed6968 100644
--- a/game/modules/tome/class/GameState.lua
+++ b/game/modules/tome/class/GameState.lua
@@ -2250,7 +2250,7 @@ end
 function _M:canEventGridRadius(level, x, y, radius, min)
 	local list = {}
 	for i = -radius, radius do for j = -radius, radius do
-		if game.state:canEventGrid(level, x+i, y+j) then list[#list+1] = {x=x+i, y=y+j} end
+		if game.state:canEventGrid(level, x+i, y+j) then list[#list+1] = {x=x+i, y=y+j, bx=x, by=y} end
 	end end
 
 	if #list < min then return false
-- 
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