diff --git a/game/modules/tome/class/GameState.lua b/game/modules/tome/class/GameState.lua index a284800df7722bff2e17627f48adc38207f21c96..d57fed6968feee4cd240a3d5c41e95861ddd460b 100644 --- a/game/modules/tome/class/GameState.lua +++ b/game/modules/tome/class/GameState.lua @@ -2250,7 +2250,7 @@ end function _M:canEventGridRadius(level, x, y, radius, min) local list = {} for i = -radius, radius do for j = -radius, radius do - if game.state:canEventGrid(level, x+i, y+j) then list[#list+1] = {x=x+i, y=y+j} end + if game.state:canEventGrid(level, x+i, y+j) then list[#list+1] = {x=x+i, y=y+j, bx=x, by=y} end end end if #list < min then return false