diff --git a/game/modules/tome/class/GameState.lua b/game/modules/tome/class/GameState.lua
index a284800df7722bff2e17627f48adc38207f21c96..d57fed6968feee4cd240a3d5c41e95861ddd460b 100644
--- a/game/modules/tome/class/GameState.lua
+++ b/game/modules/tome/class/GameState.lua
@@ -2250,7 +2250,7 @@ end
 function _M:canEventGridRadius(level, x, y, radius, min)
 	local list = {}
 	for i = -radius, radius do for j = -radius, radius do
-		if game.state:canEventGrid(level, x+i, y+j) then list[#list+1] = {x=x+i, y=y+j} end
+		if game.state:canEventGrid(level, x+i, y+j) then list[#list+1] = {x=x+i, y=y+j, bx=x, by=y} end
 	end end
 
 	if #list < min then return false