Commit d1460bbba7f5efb681c86e88aa8e659ffe11b73a

Authored by DarkGod
1 parent 53490a8b

buffed shadowdance duration a little

... ... @@ -201,7 +201,7 @@ newTalent{
201 201 cooldown = function(self, t) return self:combatTalentLimit(t, 10, 30, 15) end,
202 202 tactical = { DEFEND = 2, ESCAPE = 2 },
203 203 getRadius = stealthRadius,
204   - getDuration = function(self, t) return 1 + math.min(self:combatTalentScale(t, 1, 3),3) end,
  204 + getDuration = function(self, t) return math.floor(self:combatTalentLimit(t, 7, 2, 5)) end,
205 205 action = function(self, t)
206 206 if not self:isTalentActive(self.T_STEALTH) then
207 207 self:forceUseTalent(self.T_STEALTH, {ignore_energy=true, ignore_cd=true, no_talent_fail=true, silent=true})
... ...