From 1a77971462284156649b275a35593a3fafa65aa0 Mon Sep 17 00:00:00 2001
From: DarkGod <darkgod@net-core.org>
Date: Fri, 4 Jul 2014 20:26:13 +0200
Subject: [PATCH] fix

---
 game/modules/tome/data/gfx/shaders/boneshield.frag | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/data/gfx/shaders/boneshield.frag b/game/modules/tome/data/gfx/shaders/boneshield.frag
index ed1ff64c38..1b4b04653e 100644
--- a/game/modules/tome/data/gfx/shaders/boneshield.frag
+++ b/game/modules/tome/data/gfx/shaders/boneshield.frag
@@ -67,7 +67,7 @@ void main(void)
 		intersections[spiralIndex].worldPoint.xy = pos;
 		intersections[spiralIndex].worldPoint.z = sin(spiralPhase);
 		intersections[spiralIndex].localPoint.y = clamp(0.5 + (length(pos) - baseRadius + spiralRadius * cos(spiralPhase) * (intensityAdjust * 0.2 + 1.0)) / spiralWidth, 0.0, 1.0);
-		intersections[spiralIndex].localPoint.x = (ang + float(spiralIndex) * 2.0 * pi / spiralsCount - tick * scrollingSpeed) / (pi * 2.0);
+		intersections[spiralIndex].localPoint.x = (ang + float(spiralIndex) * 2.0 * pi / chargesCount - tick * scrollingSpeed) / (pi * 2.0);
 	}
 
 	int i, j;
-- 
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