From 1a77971462284156649b275a35593a3fafa65aa0 Mon Sep 17 00:00:00 2001 From: DarkGod <darkgod@net-core.org> Date: Fri, 4 Jul 2014 20:26:13 +0200 Subject: [PATCH] fix --- game/modules/tome/data/gfx/shaders/boneshield.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/modules/tome/data/gfx/shaders/boneshield.frag b/game/modules/tome/data/gfx/shaders/boneshield.frag index ed1ff64c38..1b4b04653e 100644 --- a/game/modules/tome/data/gfx/shaders/boneshield.frag +++ b/game/modules/tome/data/gfx/shaders/boneshield.frag @@ -67,7 +67,7 @@ void main(void) intersections[spiralIndex].worldPoint.xy = pos; intersections[spiralIndex].worldPoint.z = sin(spiralPhase); intersections[spiralIndex].localPoint.y = clamp(0.5 + (length(pos) - baseRadius + spiralRadius * cos(spiralPhase) * (intensityAdjust * 0.2 + 1.0)) / spiralWidth, 0.0, 1.0); - intersections[spiralIndex].localPoint.x = (ang + float(spiralIndex) * 2.0 * pi / spiralsCount - tick * scrollingSpeed) / (pi * 2.0); + intersections[spiralIndex].localPoint.x = (ang + float(spiralIndex) * 2.0 * pi / chargesCount - tick * scrollingSpeed) / (pi * 2.0); } int i, j; -- GitLab