Merge branch 'arcane_combat_resources' into 'master'
Arcane Combat resources Support multiple resources for Arcane Combat -The only visible change in the core game is that Arcane Combat now interacts correctly with the Hidden Resources prodigy. The rest of the changes are for addon support. -Previously, Arcane Combat do_trigger function assumed that allowed talents cost mana and not other resources. This is fine in the core game, but if an addon wants to allow triggering a talent that costs Vim or Paradox, for example, the logic was not appropriate. Now, all resource types should be handled correctly.
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